vectorDir: Difference between revisions

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|gr2= Math - Vectors
|gr2= Math - Vectors


| Returns object's normalized direction vector in world space (<tt>[x,y,z]</tt>).  
|descr= Returns object's normalized direction vector in world space (<tt>[x,y,z]</tt>).  
* A unit facing North would return <tt>[0,1,0]</tt>
* A unit facing North would return <tt>[0,1,0]</tt>
* A unit facing East would return <tt>[1,0,0]</tt>
* A unit facing East would return <tt>[1,0,0]</tt>

Revision as of 22:27, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns object's normalized direction vector in world space ([x,y,z]).
  • A unit facing North would return [0,1,0]
  • A unit facing East would return [1,0,0]
  • A unit facing South would return [0,-1,0]
  • A unit facing West would return [-1,0,0]
Groups:
Math - Vectors

Syntax

Syntax:
vectorDir object
Parameters:
object: Object
Return Value:
Array - format Vector3D

Examples

Example 1:
_dirVector = vectorDir _unit;

Additional Information

See also:
vectorModelToWorldvectorDirVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromToBIS_fnc_transformVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 2, 2019 - 01:03 (UTC)
killzone_kid
vectorDir 2D: [sin _azimuth, cos _azimuth, 0] vectorDir 3D: [sin _azimuth * cos _altitude, cos _azimuth * cos _altitude, sin _altitude]