vectorDirVisual: Difference between revisions

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m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Math - Vectors |GROUP1=
|gr1= Math - Vectors |GROUP1=
|gr2= Render Time Scope |GROUP2=
|gr2= Render Time Scope |GROUP2=
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| Return object's normalized direction vector in world space (<tt>[x,y,z]</tt>) in render time scope.  
| Return object's normalized direction vector in world space (<tt>[x,y,z]</tt>) in render time scope.  
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* A unit facing South would return <tt>[0,-1,0]</tt>
* A unit facing South would return <tt>[0,-1,0]</tt>
* A unit facing West would return <tt>[-1,0,0]</tt> |DESCRIPTION=
* A unit facing West would return <tt>[-1,0,0]</tt> |DESCRIPTION=
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| '''vectorDirVisual''' objectName |SYNTAX=
| '''vectorDirVisual''' objectName |SYNTAX=
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| [[Array]] - format [[Vector3D]] |RETURNVALUE=
| [[Array]] - format [[Vector3D]] |RETURNVALUE=
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|x1= <code>_dirVector = [[vectorDirVisual]] _unit;</code> |EXAMPLE1=
|x1= <code>_dirVector = [[vectorDirVisual]] _unit;</code> |EXAMPLE1=
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| [[vectorModelToWorldVisual]], [[vectorDir]], [[vectorUpVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|SEEALSO=
| [[vectorModelToWorldVisual]], [[vectorDir]], [[vectorUpVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|SEEALSO=

Revision as of 05:16, 17 January 2021

Hover & click on the images for description

Description

Description:
Return object's normalized direction vector in world space ([x,y,z]) in render time scope.
  • A unit facing North would return [0,1,0]
  • A unit facing East would return [1,0,0]
  • A unit facing South would return [0,-1,0]
  • A unit facing West would return [-1,0,0]
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
vectorDirVisual objectName
Parameters:
objectName: Object
Return Value:
Array - format Vector3D

Examples

Example 1:
_dirVector = vectorDirVisual _unit;

Additional Information

See also:
vectorModelToWorldVisualvectorDirvectorUpVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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Only post proven facts here! Add Note

Notes

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