vectorDotProduct: Difference between revisions

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| vector1 '''vectorDotProduct''' vector2 |SYNTAX=
| vector1 [[vectorDotProduct]] vector2 |SYNTAX=


|p1= vector1: [[Array]] |PARAMETER1=
|p1= vector1: [[Array]] |PARAMETER1=
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| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]  |SEEALSO=
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]  |SEEALSO=
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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 28 Jun, 2014
<dd class="notedate">Posted on 28 Jun, 2014
<dt class="note">[[]]<dd class="note">
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]
(ArmA3 1.22)Algorithm:
<dd class="note">
<code>
(ArmA3 1.22) Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
<code>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
Result = (x1 * x2) + (y1 * y2) + (z1 * z2)
Result = (x1 * x2) + (y1 * y2) + (z1 * z2);</code>
</code>
It is recommended to use [[vectorDotProduct]] instead of [[BIS_fnc_dotProduct]].
It is recommended to use [[vectorDotProduct]] instead of [[BIS_fnc_dotProduct]].
<!-- Note Section END -->
<!-- Note Section END -->
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 19:53, 19 May 2020

Hover & click on the images for description

Description

Description:
Dot product of two 3D vectors.
Groups:
Uncategorised

Syntax

Syntax:
vector1 vectorDotProduct vector2
Parameters:
vector1: Array
vector2: Array
Return Value:
Number

Examples

Example 1:
_dot = [1,0,1] vectorDotProduct [0,0,2];

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22) Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x1 * x2) + (y1 * y2) + (z1 * z2); It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.

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