vectorDotProduct: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.22|Game version=
|1.22


|gr2= Math - Vectors |GROUP2=
|gr2= Math - Vectors




| Dot product of two 3D vectors. |DESCRIPTION=
| Dot product of two 3D vectors.


| vector1 [[vectorDotProduct]] vector2 |SYNTAX=
| vector1 [[vectorDotProduct]] vector2


|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)|PARAMETER1=
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)


|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)|PARAMETER2=
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)


| [[Number]] |RETURNVALUE=
| [[Number]]
   
   
|x1= <code>_dot = [1,0,1] [[vectorDotProduct]] [0,0,2];</code> |EXAMPLE1=
|x1= <code>_dot = [1,0,1] [[vectorDotProduct]] [0,0,2];</code>


| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO=
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]
}}
}}



Revision as of 12:40, 18 January 2021

Hover & click on the images for description

Description

Description:
Dot product of two 3D vectors.
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorDotProduct vector2
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_dot = [1,0,1] vectorDotProduct [0,0,2];

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22) Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x1 * x2) + (y1 * y2) + (z1 * z2); It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.

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