vectorUp: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)\]\]" to "{{GameCategory|arma1|Scripting Commands}}")
m (Text replacement - "[[Image:" to "[[File:")
 
(47 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= arma1
|1.00|Game version=
|version1= 1.00
|arg= global|Multiplayer Arguments=


|gr2= Math - Vectors |GROUP2=
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Returns up vector of the given object in format [[Vector3D]]. |DESCRIPTION=
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| [[vectorUp]] object |SYNTAX=
|game4= tkoh
|version4= 1.00


|p1= object: [[Object]] |PARAMETER1=
|game5= arma3
|version5= 0.50


| [[Array]] - up vector in format [[Vector3D]]  |RETURNVALUE=
|arg= global
____________________________________________________________________________________________


|x1= <code>_objUpVector = [[vectorUp]] myObject;
|gr2= Math - Vectors
</code>|EXAMPLE1=
| [[vectorUpVisual]], [[vectorDir]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]], [[BIS_fnc_getPitchBank]], [[BIS_fnc_transformVectorDirAndUp]]  |SEEALSO=


}}
|descr= [[File:arma3_object-vectors.jpg|thumb|right|An object with its [[vectorDir]], [[vectorUp]] and [[vectorSide]] (vectors not to scale)]]
Returns an object's up vector in world space.
 
{{Feature|important|The vector is '''not necessarily [[vectorNormalized|normalized]]'''. The [[vectorMagnitude|magnitude]] of the vector depends on the [[getObjectScale|object's scale]].}}
 
|s1= [[vectorUp]] object
 
|p1= object: [[Object]]


<h3 style="display:none">Notes</h3>
|r1= [[Array]] format [[Vector3D]]
<dl class="command_description">
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>_vecUp = vectorUp MyObject;</sqf>


[[Category:Scripting Commands|VECTORUP]]
|seealso= [[vectorUpVisual]] [[vectorDir]] [[vectorSide]] [[vectorSideVisual]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]] [[BIS_fnc_getPitchBank]] [[BIS_fnc_transformVectorDirAndUp]]
[[Category:Scripting Commands OFP Elite |VECTORUP]]
}}
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands Arma 2|VECTORUP]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 00:10, 21 November 2023

Hover & click on the images for description

Description

Description:
An object with its vectorDir, vectorUp and vectorSide (vectors not to scale)

Returns an object's up vector in world space.

The vector is not necessarily normalized. The magnitude of the vector depends on the object's scale.
Groups:
Math - Vectors

Syntax

Syntax:
vectorUp object
Parameters:
object: Object
Return Value:
Array format Vector3D

Examples

Example 1:
_vecUp = vectorUp MyObject;

Additional Information

See also:
vectorUpVisual vectorDir vectorSide vectorSideVisual setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo BIS_fnc_getPitchBank BIS_fnc_transformVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note