worldToModel: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Converts position from world space to object model space. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| object '''worldToModel''' worldPos |= Syntax
|game4= tkoh
|version4= 1.00


|p1= object: [[Object]] |= Parameter 1
|game5= arma3
|version5= 0.50


|p2= worldPos: [[Array]] |= Parameter 2
|gr1= Positions


| [[Array]] |= Return value
|descr= Converts position from world space to object model space.
____________________________________________________________________________________________
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will be [[vectorMultiply|divided]] by the object scale.}}
|s1= model [[worldToModel]] position


| |= See also
|p1= model: [[Object]]


}}
|p2= position: [[Array]] - world position, format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]
 
|r1= [[Array]] - position relative to model, format [[Position#PositionRelative|PositionRelative]]
 
|x1= <sqf>_relPos = myObject worldToModel [0,0,0];</sqf>
 
|x2= <sqf>_relPos = player worldToModel ASLToAGL getPosASL car;</sqf>


<h3 style="display:none">Notes</h3>
|x3= <sqf>_relPos = car worldToModel [12000,5000];</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->
The ''worldPos'' parameter appears to be a relative offset to the position of ''object'', so it can often simply be [0,0,0].<BR>
'''Example:''' to position an object ''_obj'' relative to the position of another object ''_RelObj'' with on offset of ''_Offset'', try:
_Offset = [_x,_y,_z];
_worldPos = _RelObj modelToWorld _Offset;
_obj setPos _worldPos;
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]]
[[Category:Scripting Commands|WORLDTOMODEL]]
}}
[[Category:Scripting Commands ArmA|WORLDTOMODEL]]

Latest revision as of 17:35, 8 November 2023

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
For scaled objects, the relative position will be divided by the object scale.
Groups:
Positions

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array - world position, format PositionAGL or Position2D
Return Value:
Array - position relative to model, format PositionRelative

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisual vectorWorldToModel modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note