worldToModel: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *P([a-gi-z ])" to "$1 - p$2")
Line 26: Line 26:
|p2= position: [[Array]] - World position, format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]
|p2= position: [[Array]] - World position, format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|r1= [[Array]] - Position relative to model, format [[Position#PositionRelative|PositionRelative]]
|r1= [[Array]] - position relative to model, format [[Position#PositionRelative|PositionRelative]]


|x1= <sqf>_relPos = myObject worldToModel [0,0,0];</sqf>
|x1= <sqf>_relPos = myObject worldToModel [0,0,0];</sqf>

Revision as of 16:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
For scaled objects, the relative position will be divided by the object scale.
Groups:
Positions

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array - World position, format PositionAGL or Position2D
Return Value:
Array - position relative to model, format PositionRelative

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisual vectorWorldToModel modelToWorld

Notes

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