worldToModelVisual: Difference between revisions

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m (Text replacement - "Position2D" to "Position2D")
m (Text replacement - "PositionRelative" to "PositionRelative")
Line 16: Line 16:
|p2= worldPosition: [[Array]] - format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]
|p2= worldPosition: [[Array]] - format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|r1= [[Array]] - [[PositionRelative]]
|r1= [[Array]] - [[Position#PositionRelative|PositionRelative]]


|x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];</code>
|x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];</code>

Revision as of 18:04, 5 January 2022

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
For scaled objects, the relative position will be divided by the object scale.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array - format PositionAGL or Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000, 5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModelvectorWorldToModelVisualmodelToWorldVisualmodelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note