worldToModelVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
mNo edit summary
 
Line 14: Line 14:
|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= worldPosition: [[Array]] - format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]
|p2= worldPosition: [[Array]] format [[Position#PositionAGL|PositionAGL]] or [[Array]] format [[Position#Introduction|Position2D]]


|r1= [[Array]] - [[Position#PositionRelative|PositionRelative]]
|r1= [[Array]] - [[Position#PositionRelative|PositionRelative]]

Latest revision as of 22:38, 28 September 2023

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
For scaled objects, the relative position will be divided by the object scale.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array format PositionAGL or Array format Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000, 5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModel vectorWorldToModelVisual modelToWorldVisual modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note