worldToModelVisual: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Array]] - [[Position#PositionRelative|PositionRelative]]
|r1= [[Array]] - [[Position#PositionRelative|PositionRelative]]


|x1= <code>_relPos = myObject worldToModelVisual [0,0,0];</code>
|x1= <sqf>_relPos = myObject worldToModelVisual [0,0,0];</sqf>


|x2= <code>_relPos = player worldToModelVisual position car;</code>
|x2= <sqf>_relPos = player worldToModelVisual position car;</sqf>


|x3= <code>_relPos = car worldToModelVisual [12000, 5000];</code>
|x3= <sqf>_relPos = car worldToModelVisual [12000, 5000];</sqf>


|x4= <code>_relPos = unit worldToModelVisual position tank;</code>
|x4= <sqf>_relPos = unit worldToModelVisual position tank;</sqf>


|seealso= [[worldToModel]] [[vectorWorldToModelVisual]] [[modelToWorldVisual]] [[modelToWorld]]
|seealso= [[worldToModel]] [[vectorWorldToModelVisual]] [[modelToWorldVisual]] [[modelToWorld]]
}}
}}

Revision as of 11:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
For scaled objects, the relative position will be divided by the object scale.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array - format PositionAGL or Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000, 5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModel vectorWorldToModelVisual modelToWorldVisual modelToWorld

Notes

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