File Types – Arma Reforger
This page lists file types and their respective extensions with which Arma Reforger and the Workbench work.
| Extension | File Type | Saved/Used by | Description | 
|---|---|---|---|
.acp | 
Audio component | Audio Editor | Describe audio playback
 Manages sound events: 
 Referenced by BaseSoundComponent children  | 
.adeb | 
Animation debug | Animation offline debugger | Binary stream format
 Contains: 
 File can be loaded in animation editor using Live debug tab  | 
.ae | 
Animation Events Table | Animation Editor | Lists all events used in the animation workspace
 StepEvent, SoundEvent, SynchronizationEvent, etc  | 
.afm | 
Audio Final Mixer | Audio Editor | "Sound mixer" referenced by the .acp
 Takes all the sound inputs and produces the final sound output  | 
.agf | 
Animation graph file | Animation Editor | Contains sheets (that contain Animation Nodes) of an animation graph | 
.agr | 
Animation graph | Animation Editor | "root format" sheets collection with graph parameters, e.g commands, variables, IK chains, etc
 Depends on .ast  | 
.anm | 
Animation file | Animation Editor
 + various plugins  | 
Binary animation file | 
.asc | 
Height map (Esri grid) | World Editor | Height map file which can be exported or imported in Workbench (Terrain tools in World Editor) | 
.asi | 
Animation Set Instance | Animation Editor | Bridges .anm with .ast abstract names
 Depends on .ast See Animation Editor: Templates and Instances Tutorial  | 
.ast | 
Animation Set Template | Animation Editor | Structural skeleton to be filled by .asi
 Provides a list of entries to be filled See Animation Editor: Templates and Instances Tutorial  | 
.asy | 
Animation Sync Table | Animation Editor | See Animation Editor: Sync Tutorial | 
.aw | 
Animation Workspace | Animation Editor | Workbench's Animation Editor "project" - saves/opens current workspace | 
.bt | 
Behavior tree | Behavior Editor | AI behaviour tree | 
.bterr | 
Terrain data | World Editor | Terrain data - general terrain height map editor information | 
.bttile | 
Terrain data | World Editor | Terrain data, height-map data for terrain tile used by the editor
 (original imported height map without modifications by roads etc)  | 
.c | 
Enforce Script Source | Script Editor | Enforce Script Source file | 
.conf | 
Generic config | Resource Manager's Config Editor | |
.ct | 
Component Template | World Editor | Defines an Entity Component | 
.dds | 
Texture | Art Tools | Source image format - other formats are also supported like png, jpeg, tiff, tga, hdr | 
.desc | 
Terrain dialogs configuration | World Editor | Configuration of terrain texture import/generating dialogs (height map, satellite texture, normal map) | 
.edds | 
Enfusion DDS Texture | Resource Manager's Texture Editor | Enfusion proprietary (extended) compressed DDS texture | 
.emat | 
Material Definition | Resource Manager | Defines material for 3D objects, terrain, post processes, water, sky objects etc | 
.ent | 
World Scene | World Editor | World contains terrain and all other objects that make up the your game world | 
.et | 
Entity Template | World Editor | Defines an Entity content (prefab) | 
.fbx | 
3D model source file | 3D software | .txo and .xob source format | 
.fnt | 
Font | Resource Manager's Font Viewer | Font for UI widget system, binary format | 
.gamemat | 
Game material | Resource Manager's Config Editor | Definition of in-game material (properties, sound, etc) | 
.gproj | 
Project-specific Settings | World Editor | Every Project has its own settings stored here | 
.imageset | 
ImageSet Definition | Resource Manager's Imageset Editor | Defines a set of images by cuts from a texture | 
.layer | 
World Layer | World Editor | World file (.ent) can have mutliple layers stored in separate .layer files - can only be opened through the .ent file | 
.layout | 
Layout Definition | Resource Manager's Layout Editor | UI layout definition | 
.meta | 
Meta Information | Resource Manager | Every registered asset has its meta file containing asset-specific settings and asset GUID | 
.nmn | 
Navmesh | Navmesh Generator Tool | Binary file with single navmesh instance - see Navmesh Tutorial | 
.pak | 
Package (of data) | Workbench | Game or Mod data archive | 
.pap | 
PA project | Procedural Animation Editor | See Procedural Animation Editor | 
.physmat | 
Physics material | Config Editor | Physical material (bounciness, adherence etc) | 
.pre | 
ResourceViewer Preset | Resource Browser | A preset with several options to allow customisation of Workbench's preview windows (usually saved in %userprofile% | 
.ptc | 
Particle System Definition | Particle Editor | Particle effects definition | 
.ragdoll | 
Ragdoll Definition | Resource Manager | Character ragdoll file | 
.rdb | 
Resource Database | Workbench | Resource database listing all resources in the project | 
.sig | 
Signal | Audio Editor | Describes the logic of playing an audio component or encapsulate manipulation parameters - this audio resource is shared among audio components | 
.siga | 
PA signal | Procedural Animation Editor | Describes the control logic for parts of a PA project - this resource is shared among PA projects | 
.smap | 
Soundmap data | World Editor | Information for music and audio effects | 
.snd | 
Sound container | Audio Editor | |
.st | 
String Table | String Editor | Strings used for localisation | 
.stars | 
Database | Proprietary format | Runtime database of stars. Contains up to 100.000 stars describing their real positions and colors Array of Hunks (ID = "ITEM") each Hunk describes a Star object with following data: 
  | 
.styles | 
Widget Style Definition | Resource Manager's Styles Editor | Defines UI style | 
.terr | 
Terrain data | World Editor | Terrain height map information | 
.topo | 
Topography data | World Editor | Information for 2D map | 
.ttf | 
TrueType Font | Resource Browser | Source font file format supported by Enfusion | 
.ttile | 
Terrain data | World Editor | Terrain data, height-map data for terrain tile used in run time (here are baked modifications by roads etc) | 
.txa | 
Animation file | Animation Editor | Text animation file (source for .anm) - source animation | 
.txo | 
Model | Resource Browser
 + various plugins (see Enfusion Blender Tools)  | 
Text model file (source for .xob) - source model | 
.vhcsurf | 
Vehicle surface | Config Editor | Surface properties that are used inside vehicle simulation (roughness, steering noise etc.) | 
.wav | 
Supported audio file format | Audio software | WAV file format | 
.xob | 
Model | Resource Browser | Binary model file |