CT_OBJECT_ZOOM

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Introduction

Very similar to CT_OBJECT. See that page for information on objects in dialogs.


Related commands & functions

Related User Interface Eventhandlers

Alphabetical Order

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_OBJECT_ZOOM 81


A

AnimationSources

Type
Class
Description
n/a
class AnimationSources
{
	class Threat_Level_Source
	{
		source = "user";
		initPhase = 0.005;
		animPeriod = 1;
	};
};


D

direction

Type
Array
Description
n/a
direction[] = {0,0,1};


E

enableZoom

Type
Number
Description
n/a
enableZoom = 1;


I

inBack

Type
Number
Description
n/a
inBack = 0;


M

model

Type
String
Description
n/a
model = "\a3\Missions_F_Oldman\Systems\UI\Objects\WatchDummy.p3d";


P

position

Type
Array
Description
n/a
position[] = {0,0,0.15};


positionBack

Type
Array
Description
n/a
positionBack[] = {0.0475,-0.0575,0.225};


S

scale

Type
Number
Description
n/a
scale = 2;


selectionDate1

Type
String
Description
n/a
selectionDate1 = "date1";


selectionDate2

Type
String
Description
n/a
selectionDate2 = "date2";


selectionDay

Type
String
Description
n/a
selectionDay = "day";


U

up

Type
Array
Description
n/a
up[] = {0,1,0};


X

xBack

Type
String
Description
n/a
xBack = "26 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";


Y

yBack

Type
String
Description
n/a
yBack = "13 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";


Z

z

Type
Number
Description
n/a
z = 1;


zBack

Type
Number
Description
n/a
zBack = 2;


zoomDuration

Type
Number
Description
n/a
zoomDuration = 0.5;



Default Classes

Arma 3
AddOns: Classes need to be initialised first with class SomeClass;

Missions: Since Arma 3 v2.02 one can use import SomeClass; to initialise a class (see the import keyword).

In older versions, use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.


None

Other Examples

RscExample

class MyCompass
{
	idd = -1;
	class objects
	{
		class RscCompass /*: RscObject */
		{
			idc = -1;
			type = 81;
			scale = 1;
			shadow = 0;
			model = "\core\compass\compass.p3d";
			selectionArrow = "arrow";
			position[] = { 0.026, 0.047, 0.2 };
			direction[] = { 0, 1, 1 };
			up[] = { 0, 0, -1 };
			positionBack[] = { 0.0749, -0.059, 0.315 };
			inBack = 1;
			enableZoom = 0;
			zoomDuration = 0.5;
			class Animations
			{
				class Pointer
				{
					type = "rotation";
					source = "compassPointer";
					selection = "kompas";
					axis = "osa kompasu";
					memory = 1;
					animPeriod = 0;
					minValue = "rad -180";
					maxValue = "rad 180";
					angle0 = "rad -180";
					angle1 = "rad 180";
				};
				class Arrow
				{
					type = "rotation";
					source = "compassArrow";
					selection = "arrow";
					axis = "osa kompasu";
					memory = 1;
					animPeriod = 0;
					minValue = "rad -180";
					maxValue = "rad 180";
					angle0 = "rad -180";
					angle1 = "rad 180";
				};
				class Cover
				{
					type = "rotation";
					source = "compassCover";
					selection = "vicko";
					axis = "osa vicka";
					memory = 1;
					animPeriod = 0;
					angle0 = 0;
					angle1 = "rad -81";
				};
			};
		};
	};
};