CT WEBBROWSER
Control Types / MACRO (TYPE VALUE) | |
---|---|
Text/Image/Video |
CT_STATIC (0) | CT_EDIT (2) | CT_HTML (9) | CT_STRUCTURED_TEXT (13) |
Buttons |
CT_BUTTON (1) | CT_ACTIVETEXT (11) | CT_SHORTCUTBUTTON (16) | CT_CHECKBOX (77) | CT_XBUTTON (41) |
Lists |
CT_COMBO (4) | CT_TOOLBOX (6) | CT_CHECKBOXES (7) | CT_TREE (12) | CT_CONTROLS_TABLE (19) | CT_XCOMBO (44) | CT_LISTBOX (5) | CT_LISTNBOX (102) | CT_LISTNBOX_CHECKABLE (104) | CT_XLISTBOX (45) |
3D Objects |
CT_OBJECT (80) | CT_OBJECT_ZOOM (81) | CT_OBJECT_CONTAINER (82) | CT_OBJECT_CONT_ANIM (83) |
Maps |
CT_MAP (100) | CT_MAP_MAIN (101) |
Meta |
CT_SLIDER (3) | CT_XSLIDER (43) | CT_PROGRESS (8) | CT_CONTROLS_GROUP (15) | CT_WEBBROWSER (106) | CT_EXTENSION (107) |
Menu |
CT_CONTEXT_MENU (14) | CT_MENU (46) | CT_MENU_STRIP (47) |
Unknown |
CT_STATIC_SKEW (10) | CT_HITZONES (17) | CT_VEHICLETOGGLES (18) | CT_XKEYDESC (40) | CT_ANIMATED_TEXTURE (45) | CT_LINEBREAK (98) | CT_USER (99) | CT_ITEMSLOT (103) | CT_VEHICLE_DIRECTION (105) |
Introduction
WebBrowser control features an embedded Chromium window.
The URL is subject to allowedHTMLLoadURIs[] whitelisting in CfgCommands config.
ctrlSetURL Can be used to change the URL after creation of the control.
Related commands & functions
Related User Interface Eventhandlers
Alphabetical Order
#define CT_WEBBROWSER 106
A
allowExternalURL
- Type
- Boolean
- Description
- Whether this browser will allow external URLs, as opposed to local content.
allowExternalURL = 1;
U
url
- Type
- String
- Description
- if allowExternalURL==1 then URL to be opened else path to a local file to load. Local files are subject to allowedHTMLloadExtensions (#TODO link)
url = "https://arma3.com";
Scripting
ctrlWebBrowserAction
Warning: Display title "CT WEBBROWSER" overrides earlier display title "CT_WEBBROWSER".
Description
- Description:
- Executes an action on a WebBrowser control. The type of parameters depends on the action type. Possible Actions are:
Action Parameter Result Description OpenDevConsole None Nothing Opens a Chrome Developer console for this browser, in a external window. (Only available if -debug start parameter is set) ExecJS String Nothing Executes Javascript code inside the currently loaded page. JSDialogResponse Boolean Nothing Respond to a Javascript alert() or confirm(), after triggered by "JSDialog" Eventhandler OpenDataAsURL String Nothing Displays provided data in browser. This can be used to load HTML from a file and display it in the Browser window. LoadFile String Nothing Loads file into browser (Equivalent to ["OpenDataAsURL", loadFile "filePathHere"])
_ctrl ctrlWebBrowserAction ["LoadFile", "z\mod\file.html"] is equivalent to _ctrl ctrlSetURL "file://z/mod/file.html"
ToBase64 String String Encodes the input string into Base64 (This also works with controlNull) FromBase64 String String Decodes the input Base64 string (This also works with controlNull) Deflate String String Compresses the input and returns a Base64 Deflate compressed output with ZLib header (This also works with controlNull) Inflate String String Takes Base64 encoded, Deflate compressed input data and returns the decompressed output (This also works with controlNull). Output is limited to 1Megabyte. Equivalent Javascript code: is https://gist.github.com/asidko/9c7064027039411a11323eaf7d8ea2a4#file-gzip-js-L12 but replace 'gzip' with 'deflate'
StopBrowser Freezes the currently displayed image (the same image will keep being displayed). Closes the browser and free's all resources of it. This is useful if the Browser is only used to generate a static element and it doesn't need to keep updating it. It saves CPU and Memory resources. ResumeBrowser Unfreezes the browser, and loads the currently set URL (Either that was set before StopBrowser, or which has been set while the browser was paused). Note that when unfreezing, the browser may show one or two black frames while the page is loading. For seemless transition from Paused/Resumed state, you can use a ui2texture and not send any displayUpdate's to it until you consider the resumed browser to be ready. </syntaxhighlight>
- Groups:
- GUI Control
Syntax
- Syntax:
- control ctrlWebBrowserAction [Action, ...]
- Parameters:
- control: Control
- Action: String
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- ctrlURL menuSetURL
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 2.20]][[ Category: arma3dev: New Scripting Commands | CT WEBBROWSER]][[ Category: arma3dev: Scripting Commands | CT WEBBROWSER]]
Control EventHandler
This eventhandler can only be added to WebBrowser controls
JSDialog
- Use on: Control (CT_WEBBROWSER)
- Fired on: Fires when Javascript triggers a alert() or confirm() dialog.
If the code does not immediately provide a reply, it should return Nothing.
If the code does not return bool, then the script must call ctrlWebBrowserAction with the "JSDialog" action to reply to the dialog, the WebBrowser will be unresponsive until a reply has been sent.
Draw
- Use on: Control (CT_WEBBROWSER)
- Fired on: Fires when the WebBrowser has drawn a new frame (NOT when the game control displays a new frame)
PageLoaded
- Use on: Control (CT_WEBBROWSER)
- Fired on: Fires when the current page has finished loading. This only contains the main page, the page may contain content (scripts, images) that will load asynchronously and may not be ready. This fires multiple times, when the current page (url) was changed or when the browser is Resumed.
Default Classes
RscWebBrowser
Baseline RscWebBrowser example
class RscWebBrowser
{
type = CT_WEBBROWSER; // 106
idc = -1;
deletable = 0;
style = 0;
x = 0;
y = 0;
w = 0.3;
h = 0.3;
allowExternalURL = 1;
url = "https://arma3.com";
};
Browser Content
The Browser is separated into two modes. - Remote Content (Loading external websites by a URL) which can be enabled with the allowExternalContent attribute. - Local Content (Loading local html files from within a pbo/mission).
Remote Content
Remote content is considered unsafe. Any browser that uses "allowExternalURL" will prompt the player to allow it being opened. URL's are limited by the allowedHTMLLoadURIs server/mod configuration (#TODO link to it)
Local Content
Loading Local Content, forces the browser into a "sandbox" mode.
Players will not receive a permission popup for Local Content.
Local Content offers a Javascript API to interact with the game without having to go through SQF.
Local files are subject to allowedHTMLloadExtensions (#TODO link).
Sandbox
The content is loaded into a sandboxed iframe with a Content Security Policy.
Any external communication via fetch or XMLHttpRequest is unavailable.
Access to Local Storage, IndexedDB are unvailable.
alert() and confirm() are not directly accessible, but the Javascript API provides a wrapper.
Content like Images, Styles, Font's, Scripts, Media, can only be specified inline (for Scripts and Styles) or via Data URLs.
Javascript API
This API is injected into every local content page automatically.
API offers the following functions (Here expressed as typescript to clarify argument and return types)
class A3API
{
/**
* Loads file from game filesystem.
*
* @param filePath - Path in game filesystem, without leading backslash
* @param maxSize - maximum texture width (used to select Mip)
* @returns The image as a data-url
*/
static RequestTexture(texturePath: string, maxSize: number): Promise<string>;
/**
* Loads file from game filesystem.
*
* @param filePath - same as loadFile SQF command
* @returns The file content
*/
static RequestFile(filePath: string): Promise<string>;
/**
* Loads and preprocesses file from game filesystem.
*
* @param filePath - same as preprocessFile SQF command
* @returns The file content
*/
static RequestPreprocessedFile(filePath: string): Promise<string>;
// Triggers a alert() (Needs to be piped due to https://chromestatus.com/feature/5148698084376576)
static SendAlert(content: string): void;
static SendConfirm(content: string): Promise<string>;
}
Example, this is how to load a image out of the game, into Javascript, and insert it into the page
const eWeaponImage = document.createElement('img');
A3API.RequestTexture("A3\\weapons_F\\Rifles\\MX\\data\\UI\\gear_mx_rifle_X_CA.paa", 512).then(imageContent => eWeaponImage.src = imageContent);
document.body.appendChild(eWeaponImage);
Example HUD
Here is an example of how to create a basic WebBrowser based HUD overlay purely inside a mission file.
Create a basic mission, and place the following files next to the mission.sqm
description.ext:
import RscText;
class RscTitles
{
class HudOverlayUI
{
idd = 13371337;
fadein = 0; // Required parameters for RscTitles
fadeout = 0;
duration = 1e+011;
onLoad = "GHUDOverlay = _this"; // Store our Display in a variable so we can access it from script
class controls
{
class Texture: RscText
{
type = 106; // CT_WEBBROWSER
idc = 1337;
x = safeZoneX; // Full screen from corner to corner
y = safeZoneY;
w = safeZoneW;
h = safeZoneH;
url = "file://hudOverlay.html"; // Reference to a file inside our mission
};
};
};
};
init.sqf
hudOverlay.html
<!DOCTYPE html>
<html lang="en">
<body>
<script>
// Load the MX Rifle inventory image and add it to the page
const eWeaponImage = document.createElement('img');
A3API.RequestTexture("A3\\weapons_F\\Rifles\\MX\\data\\UI\\gear_mx_rifle_X_CA.paa", 512).then(imageContent => eWeaponImage.src = imageContent);
document.body.appendChild(eWeaponImage);
// Send a message to script
A3API.SendAlert("Javascript is sending an alert"); // This alert will trigger a JSDialog (Alert Dialog) eventhandler
</script>
</body>
</html>
Seamless Stop/Resume
When you stop a browser, and resume it again, the browser will have to reload the last page which might take a couple frames. During the reload, the browser might display a few empty. Inside a ui2texture containing a browser, it is possible to skip/hide these empty frames by also pausing the ui2texture updates.
This code assumes that the displayUpdate calls on the ui2texture, are done with a EachFrame Mission EH. And also the WebBrowser control is directly inside the ui2texture display.
Redirecting links into Arma files
You can build a "normal" web page, with "normal" <a href=".."> links on it. And have the links navigate to files that are inside Arma. This javascript, will redirect all links, to the A3API which will make it load the file from the game filesystem. Just like using "LoadFile" ctrlWebBrowserAction.
<script>
document.addEventListener("DOMContentLoaded", () => {
var allLinks = document.getElementsByTagName("a");
[...allLinks].forEach((link) => {
link.onclick = function (e) {
e.preventDefault();
var targetUrl = e.currentTarget.getAttribute('href');
A3API.NavigateTo(targetUrl);
};
});
});
</script>
<body>
<a href="arma://MissionSubFolder/index.html">Click me to get to page</a>
</body>