SQF Highlighter – Extension
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SQF Highlighter | |
---|---|
Description | Highlights and links SQF commands and functions |
Author | Lou Montana |
Project Start | 2022-03-08: Project start |
Release Date |
|
Version | 0.9b |
This extension highlights and automatically links SQF commands and functions. It also covers SQS (free of charge).
Features
- SQF Syntax support
- SQS Syntax support
- "Copy code to clipboard" button on hover
- Partial wiki formatting in comments: ''italic'', '''bold''', <s>striked</s>, <u>underlined</u>, [[links|even styled ones]], {{templates}}
- #defined constant value on mouse hover
- SQF tag button in the wiki edit toolbar (next to B and I)
- Options:
- inline for inline code
- notrim to remove the auto trim (lines themselves will always be rtrimmed)
- Categorises wrong code pages in Category:Pages with SQF errors and Category:Pages with SQS errors
Installation
- Unzip the directory to wiki
/extensions /SQFHighlighter - Add
wfLoadExtension( 'SQFHighlighter' );
to LocalSettings.php - there is a case-sensitive setting in extension.json (default true). Set to false to highlight improperly-cased commands and functions (e.g setDaMMage instead of setDammage, etc)
- The extension creates full path links unless the host is one of the following (then relative links are created):
- community.bistudio.com
- community.bohemia.net
Usage
Using <sqf>
tags will auto-generate syntax highlighting and links to the pages.
SQF Syntax | |
---|---|
Code | Result |
<sqf/>
|
-no SQF code provided-
|
<sqf></sqf>
|
-no SQF code provided-
|
<sqf> </sqf>
|
-no SQF code provided-
|
<sqf>hint "It Works!";</sqf>
|
hint "It Works!"; |
This is <sqf inline>hint "It Works!";</sqf> absolutely inline.
|
This is hint "It Works!"; absolutely inline. |
<sqf notrim>
hint "It Works!";
</sqf>
|
hint "It Works!";
|
<sqf>
// your code here
hint "good!";
</sqf>
|
|
<sqf>
#define fadeInDuration 3
waitUntil { not alive player };
hint DEATH_MESSAGE;
cutText ["", "Black", playerRespawnTime];
private _deathTime = time;
Deaths = Deaths + 1;
/*
wait for resurrection - see {{Link|Arma 3: Respawn}}
*/
waitUntil { alive player && { preloadCamera getPosATL player } };
sleep 3;
cutText ["Welcome!", "Black in", fadeInDuration];
// after 10s, end the mission
sleep 10;
[] call BIS_fnc_endMission;
</sqf>
|
#define fadeInDuration 3
waitUntil { not alive player };
hint DEATH_MESSAGE;
cutText ["", "Black", playerRespawnTime];
private _deathTime = time;
Deaths = Deaths + 1;
/*
wait for resurrection - see Arma 3: Respawn
*/
waitUntil { alive player && { preloadCamera getPosATL player } };
sleep 3;
cutText ["Welcome!", "Black in", fadeInDuration];
// after 10s, end the mission
sleep 10;
[] call BIS_fnc_endMission; |
SQS Syntax | |
Code | Result |
<sqs/>
|
-no SQS code provided-
|
<sqs></sqs>
|
-no SQS code provided-
|
<sqs> </sqs>
|
-no SQS code provided-
|
<sqs>hint "It Works!"</sqs>
|
hint "It Works!"; |
This is <sqs inline>hint "It Works!"</sqs> absolutely inline.
|
This is hint "It Works!" absolutely inline. |
<sqs notrim>
hint "It Works!";
</sqs>
|
hint "It Works!";
|
<sqs>
#loop
@ alive player
; you ok - see [[getDammage]] too
hint "OK"
~1
@ not alive player
~1
hint "you ded"
; you not ok
goto "loop"
</sqs>
|
CSS Classes
All elements are <span>
except for some exceptions:
- unless using
<sqf inline>
, the parent block is a<div>
holding another one for scrolling purpose; otherwise, is is a<span>
as well.
Element | CSS class | Overview |
---|---|---|
parent block | sqfhighlighter-block contains sqfhighlighter-scroller for blocks |
; |
error message | sqfhighlighter-error | -no SQF code provided- -no SQS code provided-
|
wild character / bad variable / unclosed string | bv, bvl | |
comment | cc | // comment
/*
this is
a multiline
comment
*/ |
comment bold | b | // bold comment |
string | s | "string" |
stringtable string | ss | "STR_entry"
"str_entry"
"sTr_entry"
"STRD_entry"
"STRM_entry"
"$STR_entry" |
number | n | 42
-6.9
10e10 |
operator | o | |
keyword (if, then, waitUntil, etc) | k | |
command | c | |
function | f | |
function (external) | fe | // not just considering BIS_ or BIN_
BIS_fnc_unknownFunction
TAG_fnc_spawnGroup |
local variable | lv | _localVar |
global variable | gv | |
macro | m | #define myVar 1
#if
#endif |
constant (#defined value) | c | // anything #defined only
#define testVar 1
testVar;
otherVar;
MY_CONSTANT; |
array start ([) | as | [ /* ... */ |
array end (]) | ae | /* ... */ ] |
code start ({) | cs | { /* ... */ |
code end (}) | ce | /* ... */ } |
parenthese start ({) | ps | ( /* ... */ |
parenthese end (}) | pe | /* ... */ ) |
Known Issues
Version | Issue | Report Date | Fix Date |
---|---|---|---|
v1 | comment blocks still highlight words as global variables for now | 2022-03-15 | 2022-03-17 |
#if are considered as keywords | 2022-03-15 | 2022-03-17 | |
single-quote strings have issues with other formatting between quotes | 2022-03-15 | w/ v2 | |
negative numbers should see the minus sign coloured as well in the end, they should not |
2022-03-15 | 2022-03-17 | |
numbers in variables are highlighted as numbers (e.g unit1) | 2022-03-22 | w/ v2 | |
v2 | preprocessor instructions are not considered if not at the very beginning of the line (and the parsing of the whole line may be wrong) | 2022-07-11 | 2022-07-12 |