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Description
Description:
Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side cannot have the same callsign (possible on different sides) - see Example 4 .
The identity setup can consist of format keywords (marked with % ) and param keywords taken from CfgWorlds config.
Formatting is almost like using the format command but with some special group keywords (see Example 2 ).
Show Arma 3 values table
%GroupSquad
%GroupPlatoon
%GroupCompany
%GroupNames
%GroupColors
"Squad1" → 1
"Squad2" → 2
"Squad3" → 3
"Squad4" → 4
"Platoon1" → 1
"Platoon2" → 2
"Platoon3" → 3
"Platoon4" → 4
"CompanyAlpha" → Alpha
"CompanyBravo" → Bravo
"CompanyCharlie" → etc.
"CompanyDelta"
"CompanyEcho"
"CompanyFoxtrot"
"CompanyGolf"
"CompanyHotel"
"CompanyIndia"
"CompanyKilo"
"CompanyLima"
"CompanyMike"
"CompanyNovember"
"CompanyOscar"
"CompanyPapa"
"CompanyQuebec"
"CompanyRomeo"
"CompanySierra"
"CompanyTango"
"CompanyUniform"
"CompanyVictor"
"CompanyWhiskey"
"CompanyXray" → X-Ray
"CompanyYankee"
"CompanyZulu"
"Alpha"
"Bravo"
"Charlie"
"Delta"
"Echo"
"Foxtrot"
"Golf"
"Hotel"
"November"
"Kilo"
"Yankee"
"Zulu"
"Convoy"
"Buffalo"
"Guardian"
"Two"
"Three"
"Fox"
"GroupColor0" → (nothing)
"GroupColor1" → Black
"GroupColor2" → Red
"GroupColor3" → Green
"GroupColor4" → Blue
"GroupColor5" → Yellow
"GroupColor6" → Orange
"GroupColor7" → Pink
"Six" → Six
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Show OFP values table
Letter
Colour
"Alpha"
"Bravo"
"Charlie"
"Delta"
"Echo"
"Foxtrot"
"Golf"
"Hotel"
"Kilo"
"Yankee"
"Zulu"
"Buffalo"
"Convoy"
"Guardian"
"November"
"Two"
"Three"
"Fox"
"GroupColor0" → (nothing)
"GroupColor1" → Black
"GroupColor2" → Red
"GroupColor3" → Green
"GroupColor4" → Blue
"GroupColor5" → Yellow
"GroupColor6" → Orange
"GroupColor7" → Pink
"Six" → Six
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In Operation Flashpoint , the group ID cannot be freely decided and format must be [letter, colour, picture] or [letter, colour] - nameFormat cannot be a custom text - see Example 3 .
The radio callsign strings can be overwritten in a mission by writing Stringtable entries of the same name. Some entry names: Show text STR_CFG_GRPNAMES _ALPHA
STR_CFG_GRPNAMES _FOX
STR_CFG_GRPCOL _BLACK
STR_CFG_GRPNAMES _SIX (unlike its name suggests, this is a "group colour")
STR_CFG_FIREFLYBASE
STR_CFG_PAPABEAR
STR_CFG_HQ_BASE
Multiplayer:
For the global variant of this command see setGroupIdGlobal . Groups:
Groups
Syntax
Syntax:
group setGroupId [nameFormat, nameParam1, nameParam2, ...] Parameters:
group: Object or Group
nameFormat: String - format template (%keyword1 - %keyword2...etc)
nameParamN: String - param keyword Return Value:
Nothing
Examples
Example 1: Arma 3 :
Example 2: Arma 3 :
Example 3: Armed Assault / Arma 2 / Arma 3 :
Operation Flashpoint :
_group1 setGroupId [ "Delta" , "GroupColor4" ]
Example 5: When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
group1 setGroupId [ "Active Group" ] ;
group2 setGroupId [ "Inactive Group" ] ;
group2 setGroupId [ "Active Group" ] ; // group1 is "Inactive Group" now
Additional Information
See also:
setGroupIdGlobal groupId group
Notes
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums .Only post proven facts here!
Add Note
Killzone_Kid - c
Posted on Apr 21, 2015 - 23:21 (UTC)