turretLocal: Difference between revisions
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| [[turretOwner]], [[setVehicleAmmo]], [[setVehicleAmmoDef]], [[removeWeaponTurret]], [[addWeaponTurret]], [[addMagazineTurret]], [[magazinesTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[currentMagazineDetailTurret]], [[currentMagazineTurret]], [[currentWeaponTurret]], [[selectWeaponTurret]]|= SEEALSO | | [[turretOwner]], [[setVehicleAmmo]], [[setVehicleAmmoDef]], [[removeWeaponTurret]], [[addWeaponTurret]], [[addMagazineTurret]], [[magazinesTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[currentMagazineDetailTurret]], [[currentMagazineTurret]], [[currentWeaponTurret]], [[selectWeaponTurret]], [[turretUnit]]|= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 20:12, 22 July 2018
Description
- Description:
- Checks if a turret is local.
Some info on turrets: A vehicle turret will change locality when player gunner gets in it, just like vehicle changes locality when player driver gets in it. Many commands for turrets work only where turret is local. When gunner leaves turret it is supposed to change locality to the locality of the vehicle. - Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle turretLocal turretPath
- Parameters:
- vehicle: Object
- turretPath: Array
- Return Value:
- Boolean or Nothing (nil) if the turret is non-existent
Examples
- Example 1:
_isLocal = vehicle player turretLocal [0];
- Example 2:
if (heli turretLocal [1]) then {heli setVehicleAmmo 1};
- Example 3:
if (isNil {heli turretLocal [5]}) then {hint "Turret 5 is non-existent"};
Additional Information
- See also:
- turretOwnersetVehicleAmmosetVehicleAmmoDefremoveWeaponTurretaddWeaponTurretaddMagazineTurretmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretcurrentMagazineDetailTurretcurrentMagazineTurretcurrentWeaponTurretselectWeaponTurretturretUnit
Notes
-
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