vectorDistance: Difference between revisions

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| vector1 '''vectorDistance''' vector2 |SYNTAX=
| vector1 [[vectorDistance]] vector2 |SYNTAX=


|p1= vector1: [[Array]] in format [x,y,z] or [[Position3D]] |PARAMETER1=
|p1= vector1: [[Array]] in format [x,y,z] or [[Position3D]] |PARAMETER1=
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|x1= <code>_euclideanDist = [[getPosASL]] [[player]] [[vectorDistance]] [0,0,0];</code> |EXAMPLE1=
|x1= <code>_euclideanDist = [[getPosASL]] [[player]] [[vectorDistance]] [0,0,0];</code> |EXAMPLE1=


|x2= <code>([[getPosASL]] _a) [[vectorDistance]] ([[getPosASL]] _b); /* same as */([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code> |EXAMPLE1=
|x2= <code>([[getPosASL]] _a) [[vectorDistance]] ([[getPosASL]] _b);
{{cc|same as}}
([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code> |EXAMPLE2=
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| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distance]], [[vectorNormalized]], [[vectorFromTo]], [[distance2D]] |SEEALSO=
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distance]], [[vectorNormalized]], [[vectorFromTo]], [[distance2D]] |SEEALSO=
}}
}}


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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 28 Jun, 2014
<dd class="notedate">Posted on 28 Jun, 2014
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note">
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]
(ArmA3 1.22)Algorithm:
<dd class="note">
<code>
(ArmA3 1.22) Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
<code>Vector1 = [x1,y1,z1];
Vector2 = [x2,y2,z2];
Result = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);
Result = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);
</code>
</code>

Revision as of 16:47, 3 September 2019

Hover & click on the images for description

Description

Description:
Returns Euclidean distance between two 3D vectors or two 3D positions.
Groups:
Uncategorised

Syntax

Syntax:
vector1 vectorDistance vector2
Parameters:
vector1: Array in format [x,y,z] or Position3D
vector2: Array in format [x,y,z] or Position3D
Return Value:
Number

Examples

Example 1:
_euclideanDist = getPosASL player vectorDistance [0,0,0];
Example 2:
(getPosASL _a) vectorDistance (getPosASL _b); // same as (getPosATL _a) distance (getPosATL _b);

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpdistancevectorNormalizedvectorFromTodistance2D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22) Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);

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