currentPilot: Difference between revisions
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m (updated version to 1.96) |
Lou Montana (talk | contribs) m (arma3dev → arma3) |
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| | | arma3 |Game name= | ||
|1.96|Game version= | |1.96|Game version= | ||
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| | | [[currentPilot]] vehicle|SYNTAX= | ||
|p1 = vehicle: [[Object]] | |p1 = vehicle: [[Object]] | ||
| [[Object]] - piloting unit or [[objNull]] |RETURNVALUE= | | [[Object]] - piloting unit or [[objNull]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> |EXAMPLE1= | |x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> |EXAMPLE1= | ||
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| [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] |SEEALSO= | | [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] |SEEALSO= | ||
}} | }} | ||
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<code>[[private]] _fnc_getCoPilots = | <code>[[private]] _fnc_getCoPilots = | ||
{ | { | ||
[[allTurrets]] _this [[select]] { [[getNumber]] ([_this, _x] [[call]] [[BIS_fnc_turretConfig]] >> "isCopilot") > 0 } [[apply]] { _this [[turretUnit]] _x }; | [[private]] _copilotTurrets = [[allTurrets]] _this [[select]] { [[getNumber]] ([_this, _x] [[call]] [[BIS_fnc_turretConfig]] >> "isCopilot") > 0 }; | ||
[[private]] _copilots = _copilotTurrets [[apply]] { _this [[turretUnit]] _x }; | |||
_copilots; | |||
}; | }; | ||
Revision as of 21:13, 29 October 2019
Description
- Description:
- Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see UAVControl command.
- Groups:
- Uncategorised
Syntax
- Syntax:
- currentPilot vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Object - piloting unit or objNull
Examples
- Example 1:
_pilot = currentPilot vehicle player;
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on August 20, 2019 - 23:15 (UTC)
- killzone_kid
- To return co-pilot units:
private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);