moveInTurret: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
m (Text replacement - "<br/>" to "<br>")
Line 16: Line 16:


| Moves the soldier into the vehicle's turret. (Immediately, without animation). ''turret path'' is an array of positions inside a turret, or positions inside a turret of a turret.
| Moves the soldier into the vehicle's turret. (Immediately, without animation). ''turret path'' is an array of positions inside a turret, or positions inside a turret of a turret.
<br/>
<br>
<br/>[0] means first turret.
<br>[0] means first turret.
<br/>[0,0] means first turret of first turret.
<br>[0,0] means first turret of first turret.
<br/>[0,1] means second turret of first turret.
<br>[0,1] means second turret of first turret.
<br/>[1] means second turret.
<br>[1] means second turret.
<br/>[1,0] means first turret of the second turret.
<br>[1,0] means first turret of the second turret.
<br/>[2,0] means first turret of third turret.
<br>[2,0] means first turret of third turret.
<br/>And so on ... |DESCRIPTION=
<br>And so on ... |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 14:45, 14 March 2020


-wrong parameter ("Arma") defined!- 1.00
Hover & click on the images for description

Description

Description:
Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret.

[0] means first turret.
[0,0] means first turret of first turret.
[0,1] means second turret of first turret.
[1] means second turret.
[1,0] means first turret of the second turret.
[2,0] means first turret of third turret.
And so on ...
Groups:
Uncategorised

Syntax

Syntax:
unitName moveInTurret [vehicle, turretPath]
Parameters:
unitName: Object
[vehicle, turretPath]: Array
vehicle: Object
turretPath: Array - see Description.
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]

Additional Information

See also:
allTurretsfullCrewassignAsTurretmoveInAnymoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerGetInTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on March 6, 2008
Kronzky
To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
Posted on February 13, 2014
hcpookie
Examples for nested turrets: MainTurret = _soldierOne moveInTurret [_tank, [0]] CommanderTurret = _soldierOne moveInTurret [_tank, [0, 0]] ... where: MainTurret is the standard BIS MainTurret... e.g: class Turrets { class MainTurret {}; }; CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: class Turrets { class MainTurret { class Turrets { class CommanderTurret {}; }; }; };
Posted on March 18, 2014
Killzone_Kid
Here is a small function to find available turret paths for a given vehicle. It will only search 2 levels deep, hence called commonTurrets: KK_fnc_commonTurrets = { private ["_arr","_trts"]; _arr = []; _trts = configFile / "CfgVehicles" / typeOf _this / "Turrets"; for "_i" from 0 to count _trts - 1 do { _arr set [count _arr, [_i]]; for "_j" from 0 to count ( _trts / configName (_trts select _i) / "Turrets" ) - 1 do { _arr set [count _arr, [_i, _j]]; }; }; _arr }; Example call: hint str (vehicle player call KK_fnc_commonTurrets); //[[0],[0,0]] See also allTurrets

Bottom Section