getCompatiblePylonMagazines: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{DISPLAYTITLE:getCompatiblePylonMagazines}} | {{DISPLAYTITLE:getCompatiblePylonMagazines}} | ||
{{Command | {{Command | ||
| arma3 | | arma3 | ||
| 1.72 | | 1.72 | ||
|gr1= Vehicle Loadouts | |gr1= Vehicle Loadouts | ||
| Get array of compatible pylon magazines | | Get array of compatible pylon magazines | ||
|s1= vehicle '''getCompatiblePylonMagazines''' pylon| | |s1= vehicle '''getCompatiblePylonMagazines''' pylon| |
Revision as of 00:36, 18 January 2021
Description
- Description:
- Get array of compatible pylon magazines
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle getCompatiblePylonMagazines pylon
- Parameters:
- vehicle: Object - aircraft object
- pylon: Number - pylon id or String - pylon class name from TransportPylonsComponent >> pylons class (see Example 4). 0 or "" to return all compatible magazines from all pylons
- Return Value:
- Array
Alternative Syntax
- Syntax:
- vehicleClass getCompatiblePylonMagazines pylon
- Parameters:
- vehicleClass: String - aircraft config class
- pylon: Number - pylon id or String - pylon class name from
- Return Value:
- Array
Examples
- Example 1:
vehicle player getCompatiblePylonMagazines 0; // returns array of arrays containing all compatible magazines
- Example 2:
"Plane_Fighter_01_Base_F" getCompatiblePylonMagazines 3; // returns array of compatible magazines for the 3rd pylon
- Example 3:
jet1 getCompatiblePylonMagazines "pylon1"; // returns array of compatible magazines for the 1st pylon
- Example 4:
- Get all pylon names for "Plane_Fighter_01_Base_F"
private _allPylons = "true" configClasses ( configFile >> "CfgVehicles" >> "Plane_Fighter_01_Base_F" >> "Components" >> "TransportPylonsComponent" >> "pylons" ) apply {configName _x}; hint str _allPylons; /* return: [ "pylon1", "pylon2", "pylon3", "pylon4", "pylonBayRight1", "pylonBayLeft1", "pylonBayCenter1", "pylonBayCenter2", "pylonBayCenter3", "pylonBayCenter4", "pylonBayCenter5", "pylonBayCenter6" ]*/
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonsPrioritysetPylonLoadout
Notes
-
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