CT XSLIDER: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{CT|intro" to "Category: Control Types {{CT|intro ")
(gallery)
Line 8: Line 8:
*Default scrollbars are vertical. Use ST_HORZ to change orientation.
*Default scrollbars are vertical. Use ST_HORZ to change orientation.
*Embedded child scrollbars are created by the engine as and when required for various control types. (CT_LISTBOX e.g.). The engine generates it is own idc for them. In most cases you can alter characteristics of that auto-generated scrollbar via class ScrollBar
*Embedded child scrollbars are created by the engine as and when required for various control types. (CT_LISTBOX e.g.). The engine generates it is own idc for them. In most cases you can alter characteristics of that auto-generated scrollbar via class ScrollBar
{{Important|It makes no sense to create 'independent' scrollbars without an idc.}} [[File:A3 Sliders.jpg|thumb|Left: CT_Slider Right: CT_XSLIDER|center]]
{{Important|It makes no sense to create 'independent' scrollbars without an idc.}}
|gallery=A3 Sliders.jpg{{!}}Left: CT_Slider Right: CT_XSLIDER


|commands =
|commands =

Revision as of 23:47, 2 February 2021


Introduction

  • 'Sliders' and 'ScrollBars' are synonymous.
  • Default scrollbars are vertical. Use ST_HORZ to change orientation.
  • Embedded child scrollbars are created by the engine as and when required for various control types. (CT_LISTBOX e.g.). The engine generates it is own idc for them. In most cases you can alter characteristics of that auto-generated scrollbar via class ScrollBar
It makes no sense to create 'independent' scrollbars without an idc.

Related commands & functions

Related User Interface Eventhandlers

Alphabetical Order

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_XSLIDER 43


A

arrowEmpty

Type
String
Description
n/a
arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa";


arrowFull

Type
String
Description
n/a
arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa";


B

border

Type
String
Description
n/a
border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa";


C

color

Type
Array
Description
n/a
color[] = {1,1,1,0.6};


colorActive

Type
Array
Description
n/a
colorActive[] = {1,1,1,0.6};


colorDisable

Type
Array
Description
n/a
colorDisable[] = {1,1,1,0.4};


L

lineSize

Type
Number
Description
n/a
lineSize = 0.1;


S

sliderPosition

Type
Number
Description
n/a
sliderPosition = 42;


sliderRange

Type
Array
Description
n/a
sliderRange[] = {0,1};


sliderStep

Type
Number
Description
n/a
sliderStep = 1;


T

thumb

Type
String
Description
n/a
thumb = "\a3\3DEN\Data\Controls\CtrlXSlider\thumb_ca.paa";



Default Classes

Arma 3
AddOns: Classes need to be initialised first with class SomeClass;

Missions: Since Arma 3 v2.02 one can use import SomeClass; to initialise a class (see the import keyword).

In older versions, use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.

RscExample

class RscXSliderH
{
	deletable = 0;
	fade = 0;
	type = CT_XSLIDER ;
	color[] = {1,1,1,0.6};
	colorActive[] = {1,1,1,1};
	colorDisable[] = {1,1,1,0.4};
	style = SL_HORZ + SL_TEXTURES;
	shadow = 0;
	x = 0;
	y = 0;
	h = 0.03;
	w = 0.4;
	colorDisabled[] = {1,1,1,0.2};
	arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa";
	arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa";
	border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa";
	thumb = "\A3\ui_f\data\gui\cfg\slider\thumb_ca.paa";
	tooltipColorText[] = {1,1,1,1};
	tooltipColorBox[] = {1,1,1,1};
	tooltipColorShade[] = {0,0,0,0.65};
};