currentPilot: Difference between revisions
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m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> | |x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> | ||
| [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] | |seealso= [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] | ||
}} | }} | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 23:29, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- Return Value:
- Return value needed
Examples
- Example 1:
_pilot = currentPilot vehicle player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 20, 2019 - 23:15 (UTC)
- killzone_kid
- To return co-pilot units:
private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);