setAmmo: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|0.50 | |version1= 0.50 | ||
|arg= local | |arg= local | ||
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|gr2= Vehicle Inventory | |gr2= Vehicle Inventory | ||
| Sets custom ammo count in the currently loaded magazine of the specified weapon | |descr= Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle. | ||
| unit '''setAmmo''' [ | |s1= unit '''setAmmo''' [weaponOrMuzzle, count] | ||
|p1= unit: [[Object]] - Gunner or vehicle. | |p1= unit: [[Object]] - Gunner or vehicle. | ||
|p2= [weapon, | |p2= weaponOrMuzzle: [[String]] - Weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See [[:Category:Weapons|CfgWeapons]] for muzzle names | ||
|p3= | |p3= count: [[Number]] | ||
| | |r1= [[Nothing]] | ||
|x1= Set player's handgun magazine ammo count to 10 rounds: | |x1= Set player's handgun magazine ammo count to 10 rounds: | ||
<code>[[player]] [[setAmmo]] [<nowiki/>[[handgunWeapon]] [[player]], 10];</code> | <code>[[player]] [[setAmmo]] [<nowiki/>[[handgunWeapon]] [[player]], 10];</code> | ||
|x2= Set player's current weapon magazine ammo count to 1 round: | |x2= Set player's current weapon magazine ammo count to 1 round: | ||
<code>[[player]] [[setAmmo]] [<nowiki/>[[currentWeapon]] [[player]], 1];</code> | <code>[[player]] [[setAmmo]] [<nowiki/>[[currentWeapon]] [[player]], 1];</code> | ||
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: | |x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: | ||
<code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] { | <code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] { | ||
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[[hint]] "Vehicle must be local to this machine for 'setAmmo' to work"; | [[hint]] "Vehicle must be local to this machine for 'setAmmo' to work"; | ||
};</code> | };</code> | ||
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: | |x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: | ||
<code>[[player]] [[setAmmo]] [<nowiki/>[[primaryWeapon]] [[player]], 1000000]; {{cc|full mag with default ammo count}} | <code>[[player]] [[setAmmo]] [<nowiki/>[[primaryWeapon]] [[player]], 1000000]; {{cc|full mag with default ammo count}}</code> | ||
</code> | |||
|x5= Some weapons has more than one muzzles: | |x5= Some weapons has more than one muzzles: | ||
<code>_marshall [[setAmmo]] ["autocannon_40mm_CTWS", 0];{{cc|won't work}} | <code>_marshall [[setAmmo]] ["autocannon_40mm_CTWS", 0];{{cc|won't work}} | ||
_marshall [[setAmmo]] ["HE", 0];{{cc|works}} | _marshall [[setAmmo]] ["HE", 0];{{cc|works}}</code> | ||
</code> | |||
|seealso= [[ammo]], [[setVehicleAmmo]], [[setFuel]], [[setHit]] | |seealso= [[ammo]], [[setVehicleAmmo]], [[setFuel]], [[setHit]] | ||
}} | }} | ||
Revision as of 09:36, 24 March 2021
Description
- Description:
- Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit setAmmo [weaponOrMuzzle, count]
- Parameters:
- unit: Object - Gunner or vehicle.
- weaponOrMuzzle: String - Weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See CfgWeapons for muzzle names
- count: Number
- Return Value:
- Nothing
Examples
- Example 1:
- Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10];
- Example 2:
- Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1];
- Example 3:
- If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; };
- Example 4:
- If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count
- Example 5:
- Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works
Additional Information
- See also:
- ammosetVehicleAmmosetFuelsetHit
Notes
-
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