setAmmo: Difference between revisions
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{{RV|type=command  | {{RV|type=command  | ||
| arma3  | |game1= arma3  | ||
|0.50  | |version1= 0.50  | ||
|arg= local  | |arg= local  | ||
| Line 13: | Line 13: | ||
|gr2= Vehicle Inventory  | |gr2= Vehicle Inventory  | ||
| Sets custom ammo count in the currently loaded magazine of the specified weapon  | |descr= Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.  | ||
| unit '''setAmmo''' [  | |s1= unit '''setAmmo''' [weaponOrMuzzle, count]  | ||
|p1= unit: [[Object]] - Gunner or vehicle.  | |p1= unit: [[Object]] - Gunner or vehicle.  | ||
|p2= [weapon,   | |p2= weaponOrMuzzle: [[String]] - Weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See [[:Category:Weapons|CfgWeapons]] for muzzle names  | ||
|p3=   | |p3= count: [[Number]]  | ||
|  | |r1= [[Nothing]]  | ||
|x1= Set player's handgun magazine ammo count to 10 rounds:  | |x1= Set player's handgun magazine ammo count to 10 rounds:  | ||
<code>[[player]] [[setAmmo]] [<nowiki/>[[handgunWeapon]] [[player]], 10];</code>  | <code>[[player]] [[setAmmo]] [<nowiki/>[[handgunWeapon]] [[player]], 10];</code>  | ||
|x2= Set player's current weapon magazine ammo count to 1 round:  | |x2= Set player's current weapon magazine ammo count to 1 round:  | ||
<code>[[player]] [[setAmmo]] [<nowiki/>[[currentWeapon]] [[player]], 1];</code>  | <code>[[player]] [[setAmmo]] [<nowiki/>[[currentWeapon]] [[player]], 1];</code>  | ||
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:  | |x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:  | ||
<code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] {  | <code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] {  | ||
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	[[hint]] "Vehicle must be local to this machine for 'setAmmo' to work";  | 	[[hint]] "Vehicle must be local to this machine for 'setAmmo' to work";  | ||
};</code>  | };</code>  | ||
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:  | |x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:  | ||
<code>[[player]] [[setAmmo]] [<nowiki/>[[primaryWeapon]] [[player]], 1000000]; {{cc|full mag with default ammo count}}  | <code>[[player]] [[setAmmo]] [<nowiki/>[[primaryWeapon]] [[player]], 1000000]; {{cc|full mag with default ammo count}}</code>  | ||
</code>  | |||
|x5= Some weapons has more than one muzzles:  | |x5= Some weapons has more than one muzzles:  | ||
<code>_marshall [[setAmmo]] ["autocannon_40mm_CTWS", 0];{{cc|won't work}}  | <code>_marshall [[setAmmo]] ["autocannon_40mm_CTWS", 0];{{cc|won't work}}  | ||
_marshall [[setAmmo]] ["HE", 0];{{cc|works}}  | _marshall [[setAmmo]] ["HE", 0];{{cc|works}}</code>  | ||
</code>  | |||
|seealso= [[ammo]], [[setVehicleAmmo]], [[setFuel]], [[setHit]]  | |seealso= [[ammo]], [[setVehicleAmmo]], [[setFuel]], [[setHit]]  | ||
}}  | }}  | ||
Revision as of 09:36, 24 March 2021
Description
- Description:
 - Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.
 - Groups:
 - Unit InventoryVehicle Inventory
 
Syntax
- Syntax:
 - unit setAmmo [weaponOrMuzzle, count]
 - Parameters:
 - unit: Object - Gunner or vehicle.
 - weaponOrMuzzle: String - Weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See CfgWeapons for muzzle names
 - count: Number
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10]; - Example 2:
 - Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1]; - Example 3:
 - If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; }; - Example 4:
 - If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count - Example 5:
 - Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works 
Additional Information
- See also:
 - ammosetVehicleAmmosetFuelsetHit
 
Notes
- 
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