setDefaultCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
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|gr1 = Camera Control | |gr1= Camera Control | ||
| Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) | | Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) |
Revision as of 12:48, 11 April 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- position: PositionASL - position of the camera
- direction: Array - format Vector3D - direction of the camera
- Return Value:
- Return value needed
Examples
- Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
- Example 2:
- Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];
Additional Information
- See also:
- camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note