setDefaultCamera
Description
- Description:
 - Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - setDefaultCamera [position, direction]
 - Parameters:
 - position: Array format PositionASL - position of the camera
 - direction: Array - format Vector3D - direction of the camera
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - setDefaultCamera [[5000, 5000, 200], [1, 1, -1]];
 - Example 2:
 - Lift camera 100m up above current player position and point downwards:
 
Additional Information
- See also:
 - camCreate cameraOn cameraView cameraEffect cameraEffectEnableHUD switchCamera positionCameraToWorld cameraInterest setCameraInterest getEditorCamera mapCenterOnCamera preloadCamera restartEditorCamera
 
Notes
- 
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