camCreate: Difference between revisions
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|seealso= [[camCommand]], [[camDestroy]], [[camSetFocus]], [[camCommit]], [[setPiPEffect]], [[createVehicle]], [[createUnit]], [[showCinemaBorder]], [[cameraEffect]], [[cameraEffectEnableHUD]] | |seealso= [[camCommand]], [[camDestroy]], [[camSetFocus]], [[camCommit]], [[setPiPEffect]], [[createVehicle]], [[createUnit]], [[showCinemaBorder]], [[cameraEffect]], [[cameraEffectEnableHUD]] | ||
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{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands}} |
Revision as of 22:40, 10 June 2021
Description
- Description:
- Description needed
- Multiplayer:
- camCreated objects are only visible locally (meaning they are client-side effects).
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- type: String - camera type, one of the following:
- "camera"
- "seagull" (a crow in Arma 2)
- "camconstruct"
- "camcurator" (Since Arma 3 Zeus)
- "crowe" (crow - Arma 3)
- or any vehicle class suitable to be spawned with cam
- position: Array - format PositionAGL - position to create the object at
- Return Value:
- Object - the created camera
Examples
- Example 1:
_cam = "camera" camCreate (ASLToAGL eyePos player);
- Example 2:
_flr = "flare" camCreate (position _myPlane); // works too
Additional Information
- See also:
- camCommandcamDestroycamSetFocuscamCommitsetPiPEffectcreateVehiclecreateUnitshowCinemaBordercameraEffectcameraEffectEnableHUD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note