setParticleFire: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
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| source '''setParticleFire''' [coreIntensity, coreDistance, damageTime] | |s1= source '''setParticleFire''' [coreIntensity, coreDistance, damageTime] | ||
|p1= source: [[Object]] | |p1= source: [[Object]] |
Revision as of 23:22, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Particles
Syntax
- Syntax:
- source setParticleFire [coreIntensity, coreDistance, damageTime]
- Parameters:
- source: Object
- [coreIntensity, coreDistance, damageTime]: Array
- coreIntensity: Number - damage in the center of fire
- coreDistance: Number - how far can unit get damage
- damageTime: Number - how often is unit getting damage
- Return Value:
- Nothing
Examples
- Example 1:
_emitter = "#particlesource" createVehicleLocal (getPos player); _emitter setParticleClass "MediumSmoke"; _emitter setParticleFire [0.3,1.0,0.1];
Additional Information
- See also:
- Arma 3: Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetDropIntervaldropsetParticleClass
Notes
-
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