diag scope: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
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|seealso= [[exitWith]], [[diag_fps]], [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] | |seealso= [[exitWith]], [[diag_fps]], [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] | ||
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Revision as of 22:32, 16 June 2021
Description
- Description:
- Returns script scope depth. When script is directly executed by the engine or a new script is added to the scheduler, the scope depth is 0. The examples of such execution are event handlers, spawn, etc. isNil Code will also create a parent scope. Any use of call and such will stack execution creating child scopes and increasing scope depth.
- Groups:
- DiagnosticPerformance Profiling
Syntax
- Syntax:
- diag_scope
- Return Value:
- Number
Examples
- Example 1:
[] spawn { systemChat str diag_scope; // 0 call { call { systemChat str diag_scope; // 2 isNil { systemChat str diag_scope; // 0 call { systemChat str diag_scope; // 1 }; }; }; }; };
Additional Information
Notes
-
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