BIS fnc moveIn: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *tkoh * * *\| *([0-1]\.[0-9]{2}) * " to "|game1= tkoh |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \[\[Category:\{\{Name|[a-z0-9]+\}\}: Functions\|\{\{uc:[a-zA-Z0-9]+\}\}\]\]" to "") |
||
Line 39: | Line 39: | ||
|seealso= [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInCargo]], [[moveInTurret]], [[moveInAny]] | |seealso= [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInCargo]], [[moveInTurret]], [[moveInAny]] | ||
}} | }} | ||
|| | |||
Revision as of 23:00, 16 June 2021
Description
- Description:
- Moves a unit into vehicle. Compatible with assignedVehicleRole output.
- Execution:
- call
- Multiplayer:
- unit must be local
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [vehicle, unit, role] call BIS_fnc_moveIn
- Parameters:
- vehicle: Object
- unit: Object - the unit to move into vehicle
- role: Array - wanted seat, in format ["role"] or ["role", turretPath]. Can be one of:
- "driver"
- "gunner"
- "commander"
- "cargo"
- "turret"
- "": will load unit in the first available seat (using moveInAny)
- Return Value:
- Boolean - true if moved in successfully
Examples
- Example 1:
[myCar, player, "cargo"] [call]] BIS_fnc_moveIn;
- Example 2:
[myTank, player, ["turret", [0]]] [call]] BIS_fnc_moveIn;
- Example 3:
[myTank, player, ["turret", -1]] [call]] BIS_fnc_moveIn; // will moveInDriver the player
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
||