currentPilot: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
Line 15: Line 15:
|x1= <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code>
|x1= <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code>


|seealso= [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]]
|seealso= [[driver]] [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]]
}}
}}
<dl class="command_description">
<dl class="command_description">

Revision as of 14:08, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see UAVControl command.
Groups:
Object Manipulation

Syntax

Syntax:
currentPilot vehicle
Parameters:
vehicle: Object
Return Value:
Object - piloting unit or objNull

Examples

Example 1:
_pilot = currentPilot vehicle player;

Additional Information

See also:
driver gunnercommandereffectiveCommanderturretUnitUAVControlenableCopilot

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 20, 2019 - 23:15 (UTC)
killzone_kid
To return co-pilot units: private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);