nearRoads: Difference between revisions

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|r1= [[Array]] of [[Object]]s - road segments within radius
|r1= [[Array]] of [[Object]]s - road segments within radius


|x1= <code>_list = [[player]] [[nearRoads]] 50;</code>
|x1= <code>_list = player [[nearRoads]] 50;</code>


|x2= <code>_list = ([[position]] _unit) [[nearRoads]] 50;</code>
|x2= <code>_list = (position _unit) [[nearRoads]] 50;</code>


|x3= <code>_list = [1800,5700] [[nearRoads]] 50;</code>
|x3= <code>_list = [1800,5700] nearRoads 50;</code>


|seealso= [[isOnRoad]] [[roadAt]] [[surfaceIsWater]] [[roadsConnectedTo]] [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[getRoadInfo]] [[nearestTerrainObjects]] [[nearestMines]]
|seealso= [[isOnRoad]] [[roadAt]] [[surfaceIsWater]] [[roadsConnectedTo]] [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[getRoadInfo]] [[nearestTerrainObjects]] [[nearestMines]]

Revision as of 11:12, 12 May 2022

Hover & click on the images for description

Description

Description:
Find the road segments within the circle of given radius.
Groups:
Roads and AirportsObject Detection

Syntax

Syntax:
pos nearRoads radius
Parameters:
pos: Object or Array in format PositionAGL or Position2D, center of search radius
radius: Number - search radius in meters
Return Value:
Array of Objects - road segments within radius

Examples

Example 1:
_list = player nearRoads 50;
Example 2:
_list = (position _unit) nearRoads 50;
Example 3:
_list = [1800,5700] nearRoads 50;

Additional Information

See also:
isOnRoad roadAt surfaceIsWater roadsConnectedTo findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady getRoadInfo nearestTerrainObjects nearestMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on 26 Mar, 2011
Tankbuster
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.