camCreate: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>") |
||
Line 48: | Line 48: | ||
|x1= <code>_cam = "camera" camCreate (ASLToAGL eyePos player);</code> | |x1= <code>_cam = "camera" camCreate (ASLToAGL eyePos player);</code> | ||
|x2= <code>_flr = "flare" camCreate (position _myPlane); | |x2= <code>_flr = "flare" camCreate (position _myPlane); // works too</code> | ||
|mp= camCreated objects are only visible locally (meaning they are client-side effects). | |mp= camCreated objects are only visible locally (meaning they are client-side effects). |
Revision as of 11:22, 12 May 2022
Description
- Description:
- Create a camera or a seagull object on the given position. The creation happens immediately and doesn't wait for camCommit.
Among other commands, cameraEffect must be used to enter the camera's view and camDestroy to delete the created camera. See also Camera Control. - Multiplayer:
- camCreated objects are only visible locally (meaning they are client-side effects).
- Groups:
- Camera Control
Syntax
- Syntax:
- type camCreate position
- Parameters:
- type: String - camera type, one of the following:
- "camera"
- "seagull" (a crow in Arma 2)
- "camconstruct"
- "camcurator" (Since Arma 3 Zeus)
- "crowe" (crow - Arma 3)
- or any vehicle class suitable to be spawned with cam
- position: Array - format PositionAGL - position to create the object at
- Return Value:
- Object - the created camera
Examples
- Example 1:
_cam = "camera" camCreate (ASLToAGL eyePos player);
- Example 2:
_flr = "flare" camCreate (position _myPlane); // works too
Additional Information
- See also:
- camCommand camDestroy camSetFocus camCommit setPiPEffect createVehicle createUnit showCinemaBorder cameraEffect cameraEffectEnableHUD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control
- Scripting Commands: Local Effect