BIS fnc deleteInventory: Difference between revisions

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m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2")
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|s1= [unit,input] call [[BIS_fnc_deleteInventory]]
|s1= [unit,input] call [[BIS_fnc_deleteInventory]]


|p1= unit: [[Object]] - Unit whose inventory should be saved
|p1= unit: [[Object]] - unit whose inventory should be saved
|p2= input: [[Array]] in format:
|p2= input: [[Array]] in format:
*1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored  
*1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored  

Revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Delete loadout saved using BIS_fnc_saveInventory.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit,input] call BIS_fnc_deleteInventory
Parameters:
unit: Object - unit whose inventory should be saved
input: Array in format:
Return Value:
Boolean

Examples

Example 1:
[ player, [missionNamespace, "BIS_inv"] ] call BIS_fnc_deleteInventory;

Additional Information

See also:
BIS_fnc_loadInventory BIS_fnc_exportInventory BIS_fnc_saveInventory getUnitLoadout

Notes

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