setAmmo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *W([a-z ])" to "$1 - w$2") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: | |x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: | ||
<sqf>if (local vehicle player) then { | <sqf> | ||
if (local vehicle player) then { | |||
vehicle player setAmmo [currentWeapon vehicle player, 5]; | vehicle player setAmmo [currentWeapon vehicle player, 5]; | ||
} else { | } else { | ||
hint "Vehicle must be local to this machine for 'setAmmo' to work"; | hint "Vehicle must be local to this machine for 'setAmmo' to work"; | ||
};</sqf> | }; | ||
</sqf> | |||
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: | |x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: |
Revision as of 11:34, 3 September 2024
Description
- Description:
- Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit setAmmo [weaponOrMuzzle, count]
- Parameters:
- unit: Object - gunner or vehicle.
- weaponOrMuzzle: String - weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See CfgWeapons for muzzle names
- count: Number
- Return Value:
- Nothing
Examples
- Example 1:
- Set player's handgun magazine ammo count to 10 rounds:
- Example 2:
- Set player's current weapon magazine ammo count to 1 round:
- Example 3:
- If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
- Example 4:
- If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
- Example 5:
- Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works
Additional Information
- See also:
- ammo setVehicleAmmo setFuel setHit
Notes
-
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