lookAt: Difference between revisions
m (changed an example to show array use for multiple units)  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")  | 
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{{  | {{RV|type=command  | ||
|   | |game1= ofpe  | ||
|version1= 1.00  | |||
|1.00  | |game2= arma1  | ||
|version2= 1.00  | |||
|   | |game3= arma2  | ||
|version3= 1.00  | |||
|   | |game4= arma2oa  | ||
|version4= 1.50  | |||
|   | |game5= tkoh  | ||
|version5= 1.00  | |||
|  | |game6= arma3  | ||
|version6= 0.50  | |||
|  | |gr1= Unit Control  | ||
|descr= Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully.  | |||
|s1= unit(s) [[lookAt]] position  | |||
|p1= unit(s): [[Object]] or [[Array]] of [[Object]]s  | |||
|p2= position: [[Object]] or [[PositionAGL]]  | |||
|r1= [[Nothing]]  | |||
|x1= <sqf>_someSoldier lookAt _otherSoldier;</sqf>  | |||
|x2= <sqf>[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";</sqf>  | |||
<  | |||
<!  | |x3= <sqf>  | ||
</  | hint "R U N !";  | ||
BFG = "B_AAA_System_01_F" createVehicle position player;  | |||
createVehicleCrew BFG;  | |||
t = time + 10;  | |||
onEachFrame  | |||
{  | |||
	BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2));  | |||
	if (time > t && alive player) then  | |||
	{  | |||
		[BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire;  | |||
	};  | |||
};  | |||
</sqf>  | |||
|seealso= [[glanceAt]] [[commandWatch]] [[doWatch]] [[freeLook]]  | |||
[[  | }}  | ||
[[  | |||
[[  | |||
[[  | |||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
 - Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
 - Groups:
 - Unit Control
 
Syntax
- Syntax:
 - unit(s) lookAt position
 - Parameters:
 - unit(s): Object or Array of Objects
 - position: Object or PositionAGL
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - _someSoldier lookAt _otherSoldier;
 - Example 2:
 - Example 3:
 - hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
 
Additional Information
- See also:
 - glanceAt commandWatch doWatch freeLook
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Unit Control