setAmmo: Difference between revisions
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				Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")  | 
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{{  | {{RV|type=command  | ||
| arma3 |  | |game1= arma3  | ||
|version1= 0.50  | |||
|  | |arg= local  | ||
|  | |eff= global  | ||
|  | |gr1= Unit Inventory  | ||
|  | |gr2= Vehicle Inventory  | ||
|  | |descr= Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.  | ||
|   | |s1= unit [[setAmmo]] [weaponOrMuzzle, count]  | ||
| unit   | |p1= unit: [[Object]] - gunner or vehicle.  | ||
|  | |p2= weaponOrMuzzle: [[String]] - weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See [[:Category:Weapons|CfgWeapons]] for muzzle names  | ||
|  | |p3= count: [[Number]]  | ||
|  | |r1= [[Nothing]]  | ||
|  | |x1= Set player's handgun magazine ammo count to 10 rounds:  | ||
<sqf>player setAmmo [handgunWeapon player, 10];</sqf>  | |||
| [  | |x2= Set player's current weapon magazine ammo count to 1 round:  | ||
<sqf>player setAmmo [currentWeapon player, 1];</sqf>  | |||
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:  | |||
<sqf>  | |||
if (local vehicle player) then {  | |||
	vehicle player setAmmo [currentWeapon vehicle player, 5];  | |||
} else {  | |||
	hint "Vehicle must be local to this machine for 'setAmmo' to work";  | |||
};  | |||
</sqf>  | |||
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:  | |x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:  | ||
<  | <sqf>player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count</sqf>  | ||
</  | |||
| [  | |x5= Some weapons has more than one muzzles:  | ||
<sqf>  | |||
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work  | |||
_marshall setAmmo ["HE", 0];// works  | |||
</sqf>  | |||
|   | |seealso= [[ammo]] [[setVehicleAmmo]] [[setFuel]] [[setHit]]  | ||
}}  | }}  | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
 - Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.
 - Groups:
 - Unit InventoryVehicle Inventory
 
Syntax
- Syntax:
 - unit setAmmo [weaponOrMuzzle, count]
 - Parameters:
 - unit: Object - gunner or vehicle.
 - weaponOrMuzzle: String - weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See CfgWeapons for muzzle names
 - count: Number
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Set player's handgun magazine ammo count to 10 rounds:
 - Example 2:
 - Set player's current weapon magazine ammo count to 1 round:
 - Example 3:
 - If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
 - Example 4:
 - If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
 - Example 5:
 - Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works
 
Additional Information
- See also:
 - ammo setVehicleAmmo setFuel setHit
 
Notes
- 
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