setAmmo: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|arg= local
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| Sets custom ammo count in the currently loaded magazine of the specified weapon.  |= Description
|eff= global
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| unit '''setAmmo''' [weapon, count] |= Syntax
|gr1= Unit Inventory


|p1= unit: [[Object]] - Gunner or vehicle.  |= PARAMETER1
|gr2= Vehicle Inventory


|p2= [weapon, count]: [[Array]]  |= PARAMETER2
|descr= Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.


|p3= weapon: [[String]] |= PARAMETER3
|s1= unit [[setAmmo]] [weaponOrMuzzle, count]


|p4= count: [[Number]] |= PARAMETER4
|p1= unit: [[Object]] - gunner or vehicle.


| [[Nothing]] |= RETURNVALUE
|p2= weaponOrMuzzle: [[String]] - weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See [[:Category:Weapons|CfgWeapons]] for muzzle names


|p3= count: [[Number]]
|r1= [[Nothing]]


|x1= Set player's handgun magazine ammo count to 10 rounds:
|x1= Set player's handgun magazine ammo count to 10 rounds:
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[handgunWeapon]] [[player]], 10];</code>|= EXAMPLE1
<sqf>player setAmmo [handgunWeapon player, 10];</sqf>
 
|x2= Set player's current weapon magazine ammo count to 1 round:
|x2= Set player's current weapon magazine ammo count to 1 round:
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[player]], 1];</code>|= EXAMPLE2
<sqf>player setAmmo [currentWeapon player, 1];</sqf>
 
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
<code>[[vehicle]] [[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[vehicle]] [[player]], 5];
<sqf>
</code>|= EXAMPLE3
if (local vehicle player) then {
vehicle player setAmmo [currentWeapon vehicle player, 5];
} else {
hint "Vehicle must be local to this machine for 'setAmmo' to work";
};
</sqf>
 
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[primaryWeapon]] [[player]], 1000000]; //full mag with default ammo count
<sqf>player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count</sqf>
</code>|= EXAMPLE4
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| |= SEEALSO
|x5= Some weapons has more than one muzzles:
<sqf>
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work
_marshall setAmmo ["HE", 0];// works
</sqf>


| |= MPBEHAVIOUR
|seealso= [[ammo]] [[setVehicleAmmo]] [[setFuel]] [[setHit]]
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit setAmmo [weaponOrMuzzle, count]
Parameters:
unit: Object - gunner or vehicle.
weaponOrMuzzle: String - weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See CfgWeapons for muzzle names
count: Number
Return Value:
Nothing

Examples

Example 1:
Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10];
Example 2:
Set player's current weapon magazine ammo count to 1 round:
Example 3:
If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; };
Example 4:
If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count
Example 5:
Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works

Additional Information

See also:
ammo setVehicleAmmo setFuel setHit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note