format: Difference between revisions

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|game1= ofp
|game1= ofp
|version1= 1.00
|version1= 1.00


|game2= arma1
|game2= ofpe
 
|version2= 1.00
|version2= 1.00


|game3= arma2
|game3= arma1
 
|version3= 1.00
|version3= 1.00


|game4= arma2oa
|game4= arma2
|version4= 1.00


|version4= 1.51
|game5= arma2oa
 
|version5= 1.50
|game5= tkoh
 
|version5= 1.00
 
|game6= arma3


|game6= tkoh
|version6= 1.00
|version6= 1.00


|game7= arma3
|version7= 0.50


|gr1= Strings
|gr1= Strings


|descr= Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use [[parseNumber]].
|descr= Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use [[parseNumber]].
{{Feature | important | The output of this command is limited to ~8Kb. [[joinString]] on the other hand doesn't have such limit and is a bit faster!}}
{{Feature | important | The output of this command is limited to ~8Kb. [[joinString]] on the other hand doesn't have such limit and is a bit faster.}}
 
{{Feature|informative|Since {{GVI|arma3|2.20}} the maximum length of the string is {{hl|8388608}} characters. Additionally, two consecutive percent symbols will be formatted to a single percent symbol in the final string {{hl|(%% -> %)}}}}


|s1= [[format]] [formatString, var1, var2, ...]
|s1= [[format]] [formatString, var1, var2, ...]
Line 35: Line 33:
|p1= formatString: [[String]] - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.
|p1= formatString: [[String]] - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.


|p2= var1: [[Anything]] - variable referenced by %1
|p2= varN: [[Anything]] - variable referenced by %N


|p3= var2: [[Anything]] - variable referenced by %2
|r1= [[String]] - the full string (up to 8kb, see above) is returned.


|r1= [[String]] - The full string (up to 8kb, see above) is returned.
|x1= <sqf>format ["Player:%1, player's side:%2", player, side player]; // returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"</sqf>
 
|x1= <code>[[format]] ["Player:%1, player's side:%2", [[player]], [[side]] [[player]]]; {{cc|returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"}}</code>


|x2= <code>[[player]] [[addEventHandler]] ["HandleDamage", {
|x2= <sqf>
[[hint]] [[format]] ["You just sustained %1%2 damage!", [[ceil]] (([[Magic Variables#this|_this]] [[select]] 2) * 100), "%"];
player addEventHandler ["HandleDamage", {
}]; {{cc|Shows "You just sustained 20% damage!"}}</code>
hint format ["You just sustained %1%2 damage!", ceil ((_this select 2) * 100), "%"];
}]; // Shows "You just sustained 20% damage!"
</sqf>


|seealso= [[formatText]], [[endl]], [[str]], [[toString]], [[joinString]]
|x3= <sqf>
// Since Arma 3 v2.18 two consecutive percent symbols will be formatted to a single percent symbol in the final string (%% -> %)
player addEventHandler ["HandleDamage", {
hint format ["You just sustained %1%% damage!", ceil ((_this select 2) * 100)];
}]; // Shows "You just sustained 20% damage!"
</sqf>
 
|seealso= [[formatText]] [[endl]] [[str]] [[toString]] [[joinString]]
}}
}}


[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{Note
[[Category:Scripting Commands OFP 1.96|FORMAT]]
|user= Worldeater
[[Category:Scripting Commands OFP 1.46|FORMAT]]
|timestamp= 20090302151200
{{GameCategory|arma1|Scripting Commands}}
|text= The maximum number of characters returned by the ''format'' command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters.
{{GameCategory|arma2|Scripting Commands}}
|game= arma2
{{GameCategory|arma3|Scripting Commands}}
}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
{{Note
<!-- Note Section BEGIN -->
|user= Heeeere's Johnny!
 
|timestamp= 20150328092200
<dt class="note">[[User:Worldeater|Worldeater]]<dd class="note">
|text= In addition to the note above, [[formatText]]ed strings are [[Structured Text]], hence cannot be used like [[format]]ted strings (with most scripting commands). A workaround to get strings of type [[String]] with more than 8191 characters is:
The maximum number of characters returned by the ''format'' command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters.
<sqf>str formatText ["%1", _string]</sqf>
 
}}
<!-- Note Section END -->
</dl>
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on March 28, 2015 - 09:22 (UTC)</dd>
<dt class="note">[[User:Heeeere's Johnny!|Heeeere's Johnny!]]</dt>
<dd class="note">
In addition to the note above, [[formatText]]ed strings are [[Structured Text]], hence cannot be used like [[format]]ted strings (with most scripting commands). A workaround to get strings of type [[String]] with more than 8191 characters is:<code>[[str]] [[formatText]] ["%1", _string]</code>
</dd>

Latest revision as of 16:18, 3 November 2024

Hover & click on the images for description

Description

Description:
Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use parseNumber.
The output of this command is limited to ~8Kb. joinString on the other hand doesn't have such limit and is a bit faster.
Since Arma 3 logo black.png2.20 the maximum length of the string is 8388608 characters. Additionally, two consecutive percent symbols will be formatted to a single percent symbol in the final string (%% -> %)
Groups:
Strings

Syntax

Syntax:
format [formatString, var1, var2, ...]
Parameters:
formatString: String - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.
varN: Anything - variable referenced by %N
Return Value:
String - the full string (up to 8kb, see above) is returned.

Examples

Example 1:
format ["Player:%1, player's side:%2", player, side player]; // returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"
Example 2:
player addEventHandler ["HandleDamage", { hint format ["You just sustained %1%2 damage!", ceil ((_this select 2) * 100), "%"]; }]; // Shows "You just sustained 20% damage!"
Example 3:
// Since Arma 3 v2.18 two consecutive percent symbols will be formatted to a single percent symbol in the final string (%% -> %) player addEventHandler ["HandleDamage", { hint format ["You just sustained %1%% damage!", ceil ((_this select 2) * 100)]; }]; // Shows "You just sustained 20% damage!"

Additional Information

See also:
formatText endl str toString joinString

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Worldeater - c
Posted on Mar 02, 2009 - 15:12 (UTC)

The maximum number of characters returned by the format command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters.

Heeeere's Johnny! - c
Posted on Mar 28, 2015 - 09:22 (UTC)
In addition to the note above, formatTexted strings are Structured Text, hence cannot be used like formatted strings (with most scripting commands). A workaround to get strings of type String with more than 8191 characters is:
str formatText ["%1", _string]