vectorNormalized: Difference between revisions
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|gr2= Math - Vectors | |gr2= Math - Vectors | ||
|descr= Returns normalized vector (unit vector, [[vectorMagnitude]] {{=}}{{=}} 1) of given vector. If given vector is 0 result is a 0 vector as well. | |descr= Returns normalized vector (unit vector, [[vectorMagnitude]] {{=}}{{=}} 1) of given vector. If given vector is 0 result is a 0 vector as well.<br> | ||
{{Feature|GVI|arma3|2.14|Since {{GVI|arma3|2.14|size= 0.75}} any count of numbers is valid.<br> | |||
Before {{GVI|arma3|2.14|size= 0.75}}, the first argument had to be vector 3D, or {{GVI|arma3|2.00|size= 0.75}} 2D (Which still returned 3D result, with z coordinate defaulted to 0)}} | |||
|s1= [[vectorNormalized]] vector | |s1= [[vectorNormalized]] vector | ||
|p1= vector: [[Array]] | |p1= vector: [[Array]] of [[Number]]s | ||
|r1= [[Array]] | |r1= [[Array]] | ||
|x1= < | |x1= <sqf> | ||
vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] | |||
vectorMagnitude [0.300481,0.192045,0.934254]; // 1 | |||
</sqf> | |||
|seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] | |seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]] | ||
}} | }} | ||
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<dd class="note"> | <dd class="note"> | ||
{{GVI|arma3|1.26}} Algorithm: | {{GVI|arma3|1.26}} Algorithm: | ||
< | <sqf> | ||
Result = [x/( | Vector = [x,y,z]; | ||
Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))]; | |||
</sqf> | |||
In mathematics, a unit vector in a normed vector space is a vector whose length is 1. | In mathematics, a unit vector in a normed vector space is a vector whose length is 1. | ||
</dl> | </dl> |
Latest revision as of 17:27, 18 March 2025
Description
- Description:
- Returns normalized vector (unit vector, vectorMagnitude == 1) of given vector. If given vector is 0 result is a 0 vector as well.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vectorNormalized vector
- Parameters:
- vector: Array of Numbers
- Return Value:
- Array
Examples
- Example 1:
- vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; // 1
Additional Information
- See also:
- vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorFromTo matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 19 Jul, 2014
- ffur2007slx2_5
-
1.26 Algorithm: In mathematics, a unit vector in a normed vector space is a vector whose length is 1.