allUnits: Difference between revisions
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|s1= [[allUnits]] | |s1= [[allUnits]] | ||
|r1= [[Array]] | |r1= [[Array]] of [[Object|object]]s | ||
|x1= <sqf>{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;</sqf> | |x1= <sqf>{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;</sqf> | ||
Latest revision as of 10:38, 1 January 2026
Description
- Description:
- Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- allGroups groups units vehicles entities agents playableUnits switchableUnits allPlayers allDead allDeadMen allUnitsUAV allCurators allObjects allMissionObjects allSimpleObjects allMines
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Sep 06, 2018 - 16:43 (UTC)
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.