vectorFromTo: Difference between revisions
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|s1= vector1 [[vectorFromTo]] vector2 | |s1= vector1 [[vectorFromTo]] vector2 | ||
|p1= vector1: [[ | |p1= vector1: [[Vector3D]] or {{GVI|arma3|2.00}} [[Vector2D]] - z coordinate is defaulted to 0 | ||
|p2= vector2: [[ | |p2= vector2: [[Vector3D]] or {{GVI|arma3|2.00}} [[Vector2D]] - z coordinate is defaulted to 0 | ||
|r1= [[ | |r1= [[Vector3D]] | ||
|x1= < | |x1= <sqf> | ||
[1,2,3] vectorFromTo [4,5,6]; | |||
// is the same as | |||
vectorNormalized ([4,5,6] vectorDiff [1,2,3]); | |||
</sqf> | |||
|seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] | |seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[matrixMultiply]] [[matrixTranspose]] | ||
}} | }} | ||
{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 20140719160100 | |||
|text= {{GVI|arma3|1.26}} Algorithm: | |||
<sqf> | |||
Vector1 = [x1,y1,z1]; | |||
{{GVI|arma3|1.26}} Algorithm: | |||
< | |||
Vector2 = [x2,y2,z2]; | Vector2 = [x2,y2,z2]; | ||
Result = [ | Result = [ | ||
(x1 | (x1 - x2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)), | ||
(y1 | (y1 - y2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)), | ||
(z1 | (z1 - z2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)) | ||
]; | ]; | ||
</ | </sqf> | ||
}} | |||
Revision as of 11:09, 1 January 2026
Description
- Description:
- Unit vector, equal to direction from vector1 to vector2. In other words this command produces normalised vector between given 2 points.
To get a non-normalised vector, use vectorDiff. - Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorFromTo vector2
- Parameters:
- vector1: Vector3D or
2.00 Vector2D - z coordinate is defaulted to 0 - vector2: Vector3D or
2.00 Vector2D - z coordinate is defaulted to 0 - Return Value:
- Vector3D
Examples
- Example 1:
Additional Information
- See also:
- vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Jul 19, 2014 - 16:01 (UTC)
-
1.26 Algorithm: