isOnRoad: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|s1= [[isOnRoad]] position | |s1= [[isOnRoad]] position | ||
|p1= position: [[Object]] or [[Array]] | |p1= position: [[Object]] or [[Array]] format [[Position#PositionAGL|PositionAGL]] (especially on bridges) or {{GVI|arma3|2.00|size= 0.75}} [[Position#Introduction|Position2D]], in which case Z will be automatically deduced as the height of the road surface | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
Revision as of 07:38, 2 January 2026
Description
- Description:
- Checks if given position is inside road segment. Same as roadAt, only return is boolean instead of road object.
- Groups:
- Roads and Airports
Syntax
- Syntax:
- isOnRoad position
- Parameters:
- position: Object or Array format PositionAGL (especially on bridges) or
2.00 Position2D, in which case Z will be automatically deduced as the height of the road surface - Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Nov 24, 2017 - 21:31 (UTC)
- Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.