a == b: Difference between revisions
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<dd class="notedate">Posted on Apr 15, 2014 - 15:34 | <dd class="notedate">Posted on Apr 15, 2014 - 15:34 | ||
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note"> | <dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note"> | ||
(A3 1.16) for case sensitive comparison, array comparison and boolean comparison we can use [[switch do]]. e.g. | |||
<code> | <code> | ||
switch (_var0) do { | [[switch]] (_var0) [[do]] { | ||
case (_var1) : {true}; | [[case]] (_var1) : {[[true]]}; | ||
default {false}; | [[default]] {[[false]]}; | ||
}; | }; | ||
</code> | </code> | ||
For script comparison we need to detect whether scripts are running in advance, then compose both into string: | For script comparison we need to detect whether scripts are running in advance, then compose both into string: | ||
<code> if( | <code> [[if]] ([[scriptDone]] _var0) [[then]] [{[[false]]},{([[str]] _var0) == ([[str]] _var1)}];</code> | ||
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator. | It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator. | ||
For multiple comparisons: | For multiple comparisons: | ||
<code> | <code> | ||
fnc_areEqual = { | |||
[[private]] ["_b","_var1","_var2"]; | |||
_b = true; | _b = [[true]]; | ||
[[for]] [{_i=1},{_i < ([[count]] _this) && _b},{_i=_i+1}] [[do]] { | |||
_var1 = _this select (_i-1); | _var1 = _this [[select]] (_i-1); | ||
_var2 = _this [[select]] _i; | |||
[[if]] (!(_var1 [[isEqualTo]] _var2)) [[then]] {_b = [[false]];}; | |||
}; | }; | ||
_b | _b | ||
}; | }; | ||
["A","a","a"] call fnc_areEqual; // false | ["A","a","a"] [[call]] fnc_areEqual; // false | ||
</code> | </code> | ||
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] | And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] |
Revision as of 08:43, 27 August 2014
Description
- Description:
- Check if one value is equal to another. Both values need to be of the same type.
- Groups:
- Uncategorised
Syntax
- Syntax:
- valuea == valueb
- Parameters:
- valuea: Number, Group, Side, String, Object, Structured Text, Config, Display or Control; since VBS2 1.24: Location
- valueb: Number, Group, Side, String, Object, Structured Text, Config, Display or Control; since VBS2 1.24: Location
- Return Value:
- Boolean
Examples
- Example 1:
if (player == leader group player) then { hint "You are the leader of your group." } else { hint "Someone else is the boss" }
- Example 2:
? name player == "Billy" : hint "Hello Billy, how are you?"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Feb 5, 2007 - 10:38
- Ceeeb
- In OFP v1.96, comparison of strings is not case sensitive. Example : "STRINGtext" == "stringTEXT" returns true.
- Posted on Apr 15, 2014 - 15:34
- ffur2007slx2_5
-
(A3 1.16) for case sensitive comparison, array comparison and boolean comparison we can use switch do. e.g.
switch (_var0) do { case (_var1) : {true}; default {false}; };
For script comparison we need to detect whether scripts are running in advance, then compose both into string:if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator. For multiple comparisons:fnc_areEqual = { private ["_b","_var1","_var2"]; _b = true; for [{_i=1},{_i < (count _this) && _b},{_i=_i+1}] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then {_b = false;}; }; _b }; ["A","a","a"] call fnc_areEqual; // false
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables