setDefaultCamera: Difference between revisions
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m (setDefaultCamera) |
m (format) |
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|p1= position: [[PositionASL]] - position of the camera |= Parameter 1 | |p1= position: [[PositionASL]] - position of the camera |= Parameter 1 | ||
|p2= direction: [[ | |p2= direction: [[Array]] - format [[Vector3D]] - direction of the camera |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 20:04, 15 June 2015
Description
- Description:
- Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
- Groups:
- Uncategorised
Syntax
- Syntax:
- setDefaultCamera [position, direction]
- Parameters:
- position: PositionASL - position of the camera
- direction: Array - format Vector3D - direction of the camera
- Return Value:
- Nothing
Examples
- Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
- Example 2:
- Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];
Additional Information
- See also:
- camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera
Notes
-
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