setDefaultCamera: Difference between revisions

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|p1= position: [[PositionASL]] - position of the camera |= Parameter 1
|p1= position: [[PositionASL]] - position of the camera |= Parameter 1
|p2= direction: [[vectorDir]] - direction of the camera |= Parameter 2
|p2= direction: [[Array]] - format [[Vector3D]] - direction of the camera |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 20:04, 15 June 2015

Hover & click on the images for description

Description

Description:
Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
Groups:
Uncategorised

Syntax

Syntax:
setDefaultCamera [position, direction]
Parameters:
position: PositionASL - position of the camera
direction: Array - format Vector3D - direction of the camera
Return Value:
Nothing

Examples

Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
Example 2:
Lift camera 100m up above current player position and point downwards: setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];

Additional Information

See also:
camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera

Notes

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Notes

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