bezierInterpolation: Difference between revisions
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| {{RV|type=command | {{RV|type=command | ||
| | arma3 | |game1= arma3 | ||
| |version1= 1.92 | |||
| |1.92 | |||
| |gr1= Math | |gr1= Math | ||
| | Gets interpolated value based on  | |descr= Gets interpolated value based on {{Link|https://en.wikipedia.org/wiki/Bézier_curve|Bézier curve}} with given control points (progress value is 0...1 for a curve that starts at pos0 and finishes at posN) <br> | ||
| [[ | [[File:bezierInterpolation2.jpg|400px]] | ||
| | progress [[bezierInterpolation]]  | |s1= progress [[bezierInterpolation]] positions | ||
| |p1=progress: [[Number]] - interpolation value | |p1= progress: [[Number]] - interpolation value | ||
| |p2= | |p2= positions: [[Array]] of [[Array]]s in format [[Position#Introduction|Position3D]] | ||
| | [[Array]] - a single point position in format [[Position3D]] based on progress value | |r1= [[Array]] - a single point position in format [[Position#Introduction|Position3D]] based on progress value | ||
| |x1= Quick demonstration that spawns some spheres around player object:< | |x1= Quick demonstration that spawns some spheres around player object: | ||
| <sqf> | |||
| for "_i" from 0 to 1 step 0.05 do { | |||
| 	createVehicle ["Sign_Sphere10cm_F", (_i bezierInterpolation [ | |||
| 		player modelToWorld [0,0,0], | |||
| 		player modelToWorld [0,2,2], | |||
| 	]),[],0,"CAN_COLLIDE"]; | 		player modelToWorld [2,0,2], | ||
| };</ | 		player modelToWorld [0,0,4] | ||
| 	]), [], 0, "CAN_COLLIDE"]; | |||
| }; | |||
| </sqf> | |||
| |x2= Create a map marker curve from 4 control points with overlap (progress is -0.5...1.5 instead of 0...1):< | |x2= Create a map marker curve from 4 control points with overlap (progress is -0.5...1.5 instead of 0...1): | ||
| <sqf> | |||
| private _controlPoints = [[100,-90], [200,-30], [150,60], [100,90]] apply { player getRelPos _x }; | |||
| { | { | ||
| 	private _marker = createMarkerLocal [str _x, _x]; | |||
| 	_marker  | 	_marker setMarkerTypeLocal "mil_objective"; | ||
| 	_marker  | 	_marker setMarkerTextLocal ("P" + str _forEachIndex); | ||
| } | } | ||
| forEach _controlPoints; | |||
| for "_i" from -0.5 to 1.5 step 0.01 do | |||
| { | { | ||
| 	private _marker = createMarkerLocal [str _i, _i bezierInterpolation _controlPoints]; | |||
| 	_marker  | 	_marker setMarkerTypeLocal "mil_dot"; | ||
| }; | }; | ||
| openMap true; | |||
| </sqf> | |||
| | [[linearConversion]] | |seealso= [[linearConversion]] [[vectorLinearConversion]] | ||
| }} | }} | ||
Latest revision as of 23:11, 20 November 2023
Description
- Description:
- Gets interpolated value based on Bézier curve with given control points (progress value is 0...1 for a curve that starts at pos0 and finishes at posN) 
  
- Groups:
- Math
Syntax
- Syntax:
- progress bezierInterpolation positions
- Parameters:
- progress: Number - interpolation value
- positions: Array of Arrays in format Position3D
- Return Value:
- Array - a single point position in format Position3D based on progress value
Examples
- Example 1:
- Quick demonstration that spawns some spheres around player object:
for "_i" from 0 to 1 step 0.05 do { createVehicle ["Sign_Sphere10cm_F", (_i bezierInterpolation [ player modelToWorld [0,0,0], player modelToWorld [0,2,2], player modelToWorld [2,0,2], player modelToWorld [0,0,4] ]), [], 0, "CAN_COLLIDE"]; };
- Example 2:
- Create a map marker curve from 4 control points with overlap (progress is -0.5...1.5 instead of 0...1):
private _controlPoints = [[100,-90], [200,-30], [150,60], [100,90]] apply { player getRelPos _x }; { private _marker = createMarkerLocal [str _x, _x]; _marker setMarkerTypeLocal "mil_objective"; _marker setMarkerTextLocal ("P" + str _forEachIndex); } forEach _controlPoints; for "_i" from -0.5 to 1.5 step 0.01 do { private _marker = createMarkerLocal [str _i, _i bezierInterpolation _controlPoints]; _marker setMarkerTypeLocal "mil_dot"; }; openMap true;
Additional Information
- See also:
- linearConversion vectorLinearConversion
Notes
- 
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