nearestLocationWithDubbing: Difference between revisions

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m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "|r1=$1 |x1=")
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
Line 15: Line 15:
|gr1= Locations
|gr1= Locations


| Find the nearest location having a non-empty speech.
|descr= Find the nearest location having a non-empty speech.
{{Feature|arma3|No locations are dubbed in {{arma3}}.}}
{{Feature|arma3|No locations are dubbed in {{arma3}}.}}


| [[nearestLocationWithDubbing]] position
|s1= [[nearestLocationWithDubbing]] position


|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|r1= [[Location]]
|r1= [[Location]]


|x1= <code>_location = [[nearestLocationWithDubbing]] [[player]];</code>
|x1= <sqf>_location = nearestLocationWithDubbing player;</sqf>


|x2= <code>_location = [[nearestLocationWithDubbing]] [[getMarkerPos]] "myMarker";</code>
|x2= <sqf>_location = nearestLocationWithDubbing getMarkerPos "myMarker";</sqf>


|seealso= [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearObjectsReady]], [[nearRoads]]
|seealso= [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearObjectsReady]] [[nearRoads]] [[nearestMines]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Command_Group:_Locations]]

Latest revision as of 10:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Find the nearest location having a non-empty speech.
Arma 3
No locations are dubbed in Arma 3.
Groups:
Locations

Syntax

Syntax:
nearestLocationWithDubbing position
Parameters:
position: Object or Array in format PositionAGL or Position2D
Return Value:
Location

Examples

Example 1:
_location = nearestLocationWithDubbing player;
Example 2:
_location = nearestLocationWithDubbing getMarkerPos "myMarker";

Additional Information

See also:
findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearObjectsReady nearRoads nearestMines

Notes

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