vectorDir: Difference between revisions
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| {{ | {{RV|type=command | ||
| |  | |game1= ofpe | ||
| |version1= 1.00 | |||
| |1.00 | |game2= arma1 | ||
| |version2= 1.00 | |||
| |  | |game3= arma2 | ||
| |version3= 1.00 | |||
| |  | |game4= arma2oa | ||
| |version4= 1.50 | |||
| | | |game5= tkoh | ||
| |version5= 1.00 | |||
| |  | |game6= arma3 | ||
| |version6= 0.50 | |||
| |arg= global | |||
| | | |gr2= Math - Vectors | ||
| |descr= [[File:arma3_object-vectors.jpg|thumb|right|An object with its [[vectorDir]], [[vectorUp]] and [[vectorSide]] (vectors not to scale)]] | |||
| Returns an object's direction vector in world space. | |||
| {{Feature|important|The vector is '''not necessarily [[vectorNormalized|normalized]]'''. The [[vectorMagnitude|magnitude]] of the vector depends on the [[getObjectScale|object's scale]].}} | |||
| For an object facing one of the cardinal directions on perfectly flat ground (parallel to the XY-plane of the world space), [[vectorDir]] returns simple values: | |||
| * {{hl|[0, 1, 0]}} if the object is facing directly north | |||
| * {{hl|[1, 0, 0]}} if the object is facing directly east | |||
| * {{hl|[0, -1, 0]}} if the object is facing directly south | |||
| * {{hl|[-1, 0, 0]}} if the object is facing directly west | |||
| |s1= [[vectorDir]] object | |||
| |p1= object: [[Object]] | |||
| |r1= [[Array]] format [[Vector3D]] | |||
| |x1= <sqf>_vecDir = vectorDir MyObject;</sqf> | |||
| |seealso= [[vectorModelToWorld]] [[vectorDirVisual]] [[vectorSide]] [[vectorSideVisual]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]] [[BIS_fnc_transformVectorDirAndUp]] | |||
| }} | }} | ||
| <dl class="command_description"> | <dl class="command_description"> | ||
| < | <dt></dt> | ||
| <dd class="notedate">Posted on 2019-02-02 - 01:03 (UTC)</dd> | |||
| <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | |||
| <dd class="note"> vectorDir 2D: | |||
| <sqf>[sin _azimuth, cos _azimuth, 0]</sqf> | |||
| vectorDir 3D: | |||
| <sqf>[sin _azimuth * cos _altitude, cos _azimuth * cos _altitude, sin _altitude]</sqf> | |||
| </dd> | |||
| </dl> | </dl> | ||
Latest revision as of 17:52, 18 February 2024
Description
- Description:
- 
Returns an object's direction vector in world space. For an object facing one of the cardinal directions on perfectly flat ground (parallel to the XY-plane of the world space), vectorDir returns simple values: - [0, 1, 0] if the object is facing directly north
- [1, 0, 0] if the object is facing directly east
- [0, -1, 0] if the object is facing directly south
- [-1, 0, 0] if the object is facing directly west
 
- Groups:
- Math - Vectors
Syntax
Examples
- Example 1:
Additional Information
- See also:
- vectorModelToWorld vectorDirVisual vectorSide vectorSideVisual vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo BIS_fnc_transformVectorDirAndUp
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on 2019-02-02 - 01:03 (UTC)
- Killzone_Kid
- vectorDir 2D: vectorDir 3D:
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Vectors
 
	





