countSide: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Some wiki formatting) Tag: Manual revert |
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|p2= array: [[Array]] of [[Object]]s and/or [[Group]]s | |p2= array: [[Array]] of [[Object]]s and/or [[Group]]s | ||
{{Feature| | {{Feature|informative|If the object in passed array is a [[Group]], the leader of the group will be counted.}} | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_num = west countSide list _triggerOne;</sqf> | ||
|x2= < | |x2= <sqf>_numCivPlayable = civilian countSide playableUnits;</sqf> | ||
|seealso= [[countFriendly]] [[countEnemy]] [[countUnknown]] [[count]] [[countType]] [[playersNumber]] [[units]] [[allUnits]] | |seealso= [[countFriendly]] [[countEnemy]] [[countUnknown]] [[count]] [[countType]] [[playersNumber]] [[units]] [[allUnits]] | ||
Line 49: | Line 49: | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2014-10-19 - 01:00 (UTC)</dd> | ||
<dt class="note">[[User: | <dt class="note">[[User:AgentRev|AgentRev]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
This command considers [[captive]] units as civilians, regardless of their group's side. | This command considers [[captive]] units as civilians, regardless of their group's side. |
Latest revision as of 12:07, 5 May 2024
Description
- Description:
- Returns how many units in the given array belong to given side.
- Groups:
- SidesObject Detection
Syntax
- Syntax:
- side countSide array
- Parameters:
- side: Side
- array: Array of Objects and/or Groups
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides
- Command Group: Object Detection