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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "Samatra" to "Sa-Matra") |
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(9 intermediate revisions by 3 users not shown) | |||
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|r1= [[Structured Text]] | |r1= [[Structured Text]] | ||
|x1= < | |x1= <sqf>private _Stxt = parseText "First line<img image='data\isniper.paa'/><br/>Second line";</sqf> | ||
|x2= < | |x2= <sqf>hintSilent parseText format["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];</sqf> | ||
|x3= < | |x3= <sqf>private _clickableLink = parseText "<a href='http://arma3.com'>A3</a>";</sqf> | ||
|seealso= [[Structured Text]] [[composeText]] [[text]] [[localize]] [[ctrlSetStructuredText]] | |seealso= [[Structured Text]] [[composeText]] [[text]] [[localize]] [[ctrlSetStructuredText]] | ||
}} | }} | ||
{{Note | |||
|user= Dr_Eyeball | |||
|timestamp= 20160901064700 | |||
|text= To convert a structured text back to a string type, just use: | |||
<sqf>_str = str parseText _structuredText;</sqf> | |||
}} | |||
{{Note | |||
|user= AgentRev | |||
|timestamp= 20170901132300 | |||
|text= If you are parsing user-defined strings like player names, you may want to convert special characters to their {{Link|https://en.wikipedia.org/wiki/Character_encodings_in_HTML#XML_character_references|XML entities}} as a precaution beforehand, otherwise the result might be corrupted. | |||
<sqf> | |||
private _escapeXML = | |||
If you are parsing user-defined strings like player names, you may want to convert special characters to their {{ | |||
< | |||
{ | { | ||
_this | _this | ||
regexReplace ["&", "&"] | |||
regexReplace ["<", "& | regexReplace ["<", "<"] | ||
regexReplace [">", "& | regexReplace [">", ">"] | ||
regexReplace ['"', "& | regexReplace ['"', """] | ||
regexReplace ["'", "& | regexReplace ["'", "'"] | ||
}; | }; | ||
private _name = '<A& | private _name = '<A&M> Paul "Bear" Bryant'; | ||
private _escapedName = _name call _escapeXML; | private _escapedName = _name call _escapeXML; | ||
private _redName = parseText format ["<t color='#ff0000'>%1</t>", _escapedName];</ | private _redName = parseText format ["<t color='#ff0000'>%1</t>", _escapedName]; | ||
</sqf> | |||
}} | |||
</ | {{Note | ||
|user= Sa-Matra | |||
|timestamp= 20231013120233 | |||
|text= Here is a useful script snippet to safely use angled braces and ampersand in structured texts: | |||
<sqf>_string regexReplace ["&", "&"] regexReplace ["<", "<"]</sqf> | |||
}} |
Latest revision as of 20:58, 4 July 2024
Description
- Description:
- Creates a structured text by parsing the given XML description. Do not use parseText when displaying a localized text from Stringtable.xml.
A detailed explanation of all formatting possibilities can be found at Structured Text. - Groups:
- StringsStructured Text
Syntax
- Syntax:
- parseText text
- Parameters:
- text: String
- Return Value:
- Structured Text
Examples
- Example 1:
- Example 2:
- hintSilent parseText format["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 01, 2016 - 06:47 (UTC)
- To convert a structured text back to a string type, just use:
- Posted on Sep 01, 2017 - 13:23 (UTC)
-
If you are parsing user-defined strings like player names, you may want to convert special characters to their XML entities as a precaution beforehand, otherwise the result might be corrupted.
private _escapeXML = { _this regexReplace ["&", "&"] regexReplace ["<", "<"] regexReplace [">", ">"] regexReplace ['"', """] regexReplace ["'", "'"] }; private _name = '<A&M> Paul "Bear" Bryant'; private _escapedName = _name call _escapeXML; private _redName = parseText format ["<t color='#ff0000'>%1</t>", _escapedName];
- Posted on Oct 13, 2023 - 12:02 (UTC)
-
Here is a useful script snippet to safely use angled braces and ampersand in structured texts:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings
- Command Group: Structured Text