scriptNull: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(11 intermediate revisions by the same user not shown) | |||
Line 6: | Line 6: | ||
|gr1= Variables | |gr1= Variables | ||
|descr= A non-existing [[ | |descr= A non-existing or [[scriptDone|completed]] [[Script Handle]]. To compare non-existent scripts use [[isNull]] or [[isEqualTo]]: | ||
<sqf> | |||
scriptNull == scriptNull; // ERROR! == cannot be used with script object | |||
isNull scriptNull; // true | |||
scriptNull isEqualTo scriptNull; // true | |||
</sqf> | |||
|s1= | |s1= [[scriptNull]] | ||
|r1= [[Script]] - NULL script | |r1= [[Script Handle]] - NULL script | ||
|x1= Wait until previous script is finished before starting a new one: | |x1= Wait until previous script is finished before starting a new one: | ||
< | <sqf> | ||
0 spawn | |||
{ | { | ||
_script = scriptNull; | _script = scriptNull; | ||
for "_i" from 1 to 10 do { | for "_i" from 1 to 10 do | ||
waitUntil { | { | ||
_script = _i | waitUntil { isNull _script }; | ||
_script = _i spawn | |||
{ | |||
hint format ["script %1 started", _this]; | |||
sleep 1; | |||
hint format ["script %1 finished", _this]; | |||
sleep 0.2; | |||
}; | }; | ||
}; | }; | ||
};</ | }; | ||
</sqf> | |||
|x2= < | |x2= <sqf> | ||
_obj | if (scriptDone (_obj getVariable ["TAG_objScript", scriptNull])) then | ||
{ | |||
_scriptHandle = _obj spawn { waitUntil { damage _this > 0.9 }; hint "Critical Damage!"; }; | |||
_obj setVariable ["TAG_objScript", _scriptHandle]; | |||
};</ | }; | ||
</sqf> | |||
|x3= < | |x3= <sqf>str scriptNull; // <NULL-script></sqf> | ||
|seealso= [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[objNull]] [[taskNull]] [[teamMemberNull]] [[configNull]] [[typeName]] [[isNull]] [[scriptDone]] [[spawn]] [[execVM]] | |seealso= [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[objNull]] [[taskNull]] [[teamMemberNull]] [[configNull]] [[typeName]] [[isNull]] [[scriptDone]] [[spawn]] [[execVM]] | ||
}} | }} |
Latest revision as of 19:03, 21 April 2024
Description
- Description:
- A non-existing or completed Script Handle. To compare non-existent scripts use isNull or isEqualTo:
- Groups:
- Variables
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script Handle - NULL script
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
- Example 2:
- if (scriptDone (_obj getVariable ["TAG_objScript", scriptNull])) then { _scriptHandle = _obj spawn { waitUntil { damage _this > 0.9 }; hint "Critical Damage!"; }; _obj setVariable ["TAG_objScript", _scriptHandle]; };
- Example 3:
Additional Information
- See also:
- controlNull displayNull grpNull locationNull objNull taskNull teamMemberNull configNull typeName isNull scriptDone spawn execVM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note